Commit 584a42da by BellCodeEditor

save project

parent 79b79716
Showing with 5 additions and 5 deletions
...@@ -16,7 +16,7 @@ body = pygame.image.load('body.png') ...@@ -16,7 +16,7 @@ body = pygame.image.load('body.png')
x,y = 240,120 x,y = 240,120
FPSCLOCK=pygame.time.Clock() FPSCLOCK=pygame.time.Clock()
position = [(180,90),(180,120),(210,120),()] position = [(180,90),(180,120),(210,120),(x,y)]
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
...@@ -29,10 +29,10 @@ while True: ...@@ -29,10 +29,10 @@ while True:
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
# 将贪吃蛇画上去 # 将贪吃蛇画上去
screen.blit(right,position[1]) screen.blit(right,position[-1])
# 将贪吃蛇的身体画上去 # 将贪吃蛇的身体画上去
for i in range(len(position)[-1]) for i in range(len(position)-1):
screen.blit(body,position[i])
# screen.blit(body, (210, 120)) # screen.blit(body, (210, 120))
# screen.blit(body, (180, 120)) # screen.blit(body, (180, 120))
# screen.blit(body, (180, 90)) # screen.blit(body, (180, 90))
...@@ -40,7 +40,7 @@ while True: ...@@ -40,7 +40,7 @@ while True:
screen.blit(food, (360, 300)) screen.blit(food, (360, 300))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPSCLOCK.tick(30) FPSCLOCK.tick(3)
......
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or sign in to comment