Commit 547c4904 by BellCodeEditor

save project

parent 77459b10
Showing with 37 additions and 4 deletions
...@@ -8,28 +8,61 @@ pygame.init() ...@@ -8,28 +8,61 @@ pygame.init()
# 创建一个窗口 # 创建一个窗口
screen = pygame.display.set_mode((660, 480)) screen = pygame.display.set_mode((660, 480))
x,y=240,120 x,y=240,120
position=[(180,90),(180, 120),(210, 120),(x,y)]
# 背景 # 背景
background = pygame.image.load('bg.png') background = pygame.image.load('bg.png')
right = pygame.image.load('right.png') right = pygame.image.load('right.png')
left = pygame.image.load('left.png')
up = pygame.image.load('up.png')
down = pygame.image.load('down.png')
food = pygame.image.load('apple.png') food = pygame.image.load('apple.png')
body = pygame.image.load('body.png') body = pygame.image.load('body.png')
head="right"
snake=right
jishiqi=pygame.time.Clock() jishiqi=pygame.time.Clock()
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
exit() exit()
if event.type == locals.KEYDOWN:
if event.key == locals.K_RIGHT and head !="left":
head="right"
snake=right
if event.key == locals.K_LEFT and head !="right":
head="left"
snake=left
if event.key == locals.K_UP and head !="down":
head="UP"
snake=UP
if event.key == locals.K_DOWN and head !="up":
head="down"
snake=down
# 将背景图画上去 # 将背景图画上去
if head=="right":
x+=30 x+=30
elif head=="left":
x-=30
elif head=="up":
y-=30
else:
y+=30
position.append((x,y))
position.pop(0)
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
# 将贪吃蛇画上去 # 将贪吃蛇画上去
screen.blit(right, (x, y)) screen.blit(snake, (x, y))
# 将贪吃蛇的身体画上去 # 将贪吃蛇的身体画上去
screen.blit(body, (210, 120)) for i in range(len(position)-1):
screen.blit(body, (180, 120)) screen.blit(body,position[i])
screen.blit(body, (180, 90))
# 将果实画上去 # 将果实画上去
screen.blit(food, (360, 300)) screen.blit(food, (360, 300))
......
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