Commit 53f4ba0a by BellCodeEditor

auto save

parent 16f0d60e
Showing with 43 additions and 5 deletions
......@@ -7,26 +7,63 @@ pygame.init()
# 创建一个窗口
screen = pygame.display.set_mode((660, 480))
FPSCLOCK=pygame.time.Clock() #pygame时钟,控制游戏速度
# 背景
background = pygame.image.load('bg.png')
right = pygame.image.load('right.png')
food = pygame.image.load('apple.png')
body = pygame.image.load('body.png')
left = pygame.image.load('left.png')
up = pygame.image.load('up.png')
down = pygame.image.load('down.png')
x,y=240,120
position=[(180,90),(180,120),(210,120),(x,y)]
diretion = "right"
snake_hand = right
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
# 接收到退出事件后退出程序
exit()
elif event.type == locals.KEYDOWN:
if event.key ==locals.K_RIGHT and diretion != "left":
diretion="right"
snake_hand = right
if event.key ==locals.K_LEFT and diretion != "right":
diretion="left"
snake_hand = left
if event.key ==locals.K_UP and diretion != "down":
diretion="up"
snake_hand = up
if event.key ==locals.K_DOWN and diretion != "up":
diretion="down"
snake_hand = down
#头部坐标
if diretion == "right":
x+=30
elif diretion == "left":
x-=30
elif diretion == "up":
y-=30
else:
y+=30
#x+=30
position.append((x,y))
position.pop(0)
# 将背景图画上去
screen.blit(background, (0, 0))
# 将贪吃蛇画上去
screen.blit(right, (240, 120))
# 将贪吃蛇的身体画上去
screen.blit(body, (210, 120))
screen.blit(body, (180, 120))
screen.blit(body, (180, 90))
screen.blit(snake_hand,position[-1])
for i in range(len(position)-1):
screen.blit(body,position[i])
# 将果实画上去
screen.blit(food, (360, 300))
# 刷新画面
pygame.display.update()
FPSCLOCK.tick(3) #监听时间 间隔
\ No newline at end of file
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