Commit 53b53c80 by BellCodeEditor

save project

parent ae6bcdf2
Showing with 22 additions and 1 deletions
...@@ -11,9 +11,15 @@ FPSLOCK = pygame.time.Clock() #pygame ...@@ -11,9 +11,15 @@ FPSLOCK = pygame.time.Clock() #pygame
# 背景 # 背景
background = pygame.image.load('bg.png') background = pygame.image.load('bg.png')
right = pygame.image.load('right.png')
food = pygame.image.load('apple.png') food = pygame.image.load('apple.png')
body = pygame.image.load('body.png') body = pygame.image.load('body.png')
right = pygame.image.load('right.png')
left = pygame.image.load('left.png')
up = pygame.image.load('up.png')
down = pygame.image.load('down.png')
x = 240 x = 240
y = 120 y = 120
...@@ -24,6 +30,21 @@ while True: ...@@ -24,6 +30,21 @@ while True:
if event.type == locals.QUIT: if event.type == locals.QUIT:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
exit() exit()
elif event.type == locals.KEYDOWN:
if event.key == locals.K_RIGHT and setheading != "left":
setheading = 'right'
snake_head = right
if event.key == locals.K_LEFT and setheading != "right":
setheading = 'left'
snake_head = left
if event.key == locals.K_UP and setheading != "down":
setheading = 'up'
snake_head = up
if event.key == locals.K_DOWN and setheading != "up":
setheading = 'down'
snake_head = down
x += 30 x += 30
position.append((x,y)) position.append((x,y))
position.pop(0) position.pop(0)
......
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