Commit 516b67a3 by BellCodeEditor

save project

parent c5445cd0
Showing with 28 additions and 1 deletions
...@@ -12,21 +12,48 @@ background = pygame.image.load('bg.png') ...@@ -12,21 +12,48 @@ background = pygame.image.load('bg.png')
right = pygame.image.load('right.png') right = pygame.image.load('right.png')
food = pygame.image.load('apple.png') food = pygame.image.load('apple.png')
body = pygame.image.load('body.png') body = pygame.image.load('body.png')
left = pygame.image.load(left.png)
up = pygame.image.load(up.png)
down = pygame.image.load(down.png)
x,y=240,120 x,y=240,120
c=[(180,90),(180,120),(210,120),(x,y)] c=[(180,90),(180,120),(210,120),(x,y)]
s="right"
t=right
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
exit() exit()
if event.type == locals.KEYDOWN:
if event.key == locals.K_RIGHT and s != "left":
s="right"
t=right
if event.key == locals.K_LEFT and s != "right":
s="left"
t=left
if event.key == locals.K_up and s != "down":
s="up"
t=up
if event.key == locals.K_DOWN and s != "up":
s="down"
t=down
if s == "right":
x+=30 x+=30
elif s == "left":
x-=30
elif s == "up":
y-=30
else:
y+=30
c.append((x,y)) c.append((x,y))
c.pop(0) c.pop(0)
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
# 将贪吃蛇画上去 # 将贪吃蛇画上去
screen.blit(right,c[-1]) screen.blit(t,c[-1])
# 将贪吃蛇的身体画上去 # 将贪吃蛇的身体画上去
for i in range(len(c)-1): for i in range(len(c)-1):
screen.blit(body,c[i]) screen.blit(body,c[i])
......
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