Commit 4ccca2b3 by BellCodeEditor

auto save

parent 16f0d60e
Showing with 34 additions and 8 deletions
...@@ -6,27 +6,53 @@ pygame.init() ...@@ -6,27 +6,53 @@ pygame.init()
# 创建一个窗口 # 创建一个窗口
screen = pygame.display.set_mode((660, 480)) screen = pygame.display.set_mode((660, 480))
FPSCLOCK=pygame.time.Clock()
# 背景 # 背景
background = pygame.image.load('bg.png') background = pygame.image.load('bg.png')
right = pygame.image.load('right.png') right = pygame.image.load('right.png')
food = pygame.image.load('apple.png') food = pygame.image.load('apple.png')
body = pygame.image.load('body.png') body = pygame.image.load('body.png')
x,y=240,120
a=[(180,90),(180,120),(180,150),(x,y)]
b='right'
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
print(event)
if event.type == locals.QUIT: if event.type == locals.QUIT:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
exit() exit()
if event.type==locals.KEYDOWN:
if event.key == locals.K_RIGHT and b !='left':
b='right'
if event.key == locals.K_LEFT and b !='right':
b='left'
if event.key == locals.K_DOWN and b !='up':
b='down'
if event.key == locals.K_UP and b !='down':
b='up'
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
# 将贪吃蛇画上去 # 将贪吃蛇画上去
screen.blit(right, (240, 120)) if b == 'right':
x+=30
elif b == 'left':
x-=30
elif b == 'up':
y-=30
else :
y+=30
a.append((x,y))
a.pop(0)
screen.blit(right, a[-1])
for i in range(len(a)-1):
screen.blit(body,a[i])
# 将贪吃蛇的身体画上去 # 将贪吃蛇的身体画上去
screen.blit(body, (210, 120))
screen.blit(body, (180, 120))
screen.blit(body, (180, 90))
# 将果实画上去
screen.blit(food, (360, 300)) screen.blit(food, (360, 300))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
\ No newline at end of file FPSCLOCK.tick(3)
\ No newline at end of file
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