Commit 4c66d392 by BellCodeEditor

auto save

parent 16f0d60e
Showing with 40 additions and 6 deletions
...@@ -12,21 +12,55 @@ background = pygame.image.load('bg.png') ...@@ -12,21 +12,55 @@ background = pygame.image.load('bg.png')
right = pygame.image.load('right.png') right = pygame.image.load('right.png')
food = pygame.image.load('apple.png') food = pygame.image.load('apple.png')
body = pygame.image.load('body.png') body = pygame.image.load('body.png')
up = pygame.image.load('up.png')
down = pygame.image.load('down.png')
left = pygame.image.load('left.png')
FPSCLOCK = pygame.time.Clock()
x , y = 240, 120
setheading = 'right'
heading = right
position = [(180,90), (180, 120), (210, 120), (x, y)]
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
print(event)
if event.type == locals.QUIT: if event.type == locals.QUIT:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
exit() exit()
if event.type == locals.KEYDOWN:
if event.key == 273 and setheading != 'down':
setheading = 'up'
heading = up
if event.key == 274 and setheading != 'up':
setheading = 'down'
heading = down
if event.key == 275 and setheading != 'left':
setheading = 'right'
heading = right
if event.key == 276 and setheading != 'right':
setheading = 'left'
heading = left
if setheading == 'right':
x += 30
elif setheading == 'left':
x -= 30
elif setheading == 'up':
y -= 30
else:
y += 30
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
# 将贪吃蛇画上去 # 将贪吃蛇画上去
screen.blit(right, (240, 120)) position.append((x, y))
position.pop(0)
screen.blit(heading, position[-1])
# 将贪吃蛇的身体画上去 # 将贪吃蛇的身体画上去
screen.blit(body, (210, 120)) for i in range(len(position)-1):
screen.blit(body, (180, 120)) screen.blit(body, position[i])
screen.blit(body, (180, 90))
# 将果实画上去 # 将果实画上去
screen.blit(food, (360, 300)) screen.blit(food, (360, 300))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
\ No newline at end of file FPSCLOCK.tick(1)
\ No newline at end of file
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