Commit 4c324675 by BellCodeEditor

auto save

parent 197b6aa2
Showing with 40 additions and 13 deletions
......@@ -6,30 +6,57 @@ pygame.init()
# 创建一个窗口
screen = pygame.display.set_mode((660, 480))
FPSLOCK=pygame.time.Clock();FPSLOCK.tick(3)
FPSLOCK=pygame.time.Clock()
x=240
y=120
position=[(180,90),(180, 120),(210, 120),(x,y)]
# 背景
background = pygame.image.load('bg.png')
right = pygame.image.load('right.png')
food = pygame.image.load('apple.png')
body = pygame.image.load('body.png')
background = pygame.image.load('bg.png')#背景图
right = pygame.image.load('right.png')#头 朝右
food = pygame.image.load('apple.png')#食物 苹果
body = pygame.image.load('body.png')#身体
left=pygame.image.load('left.png')#朝左
up=pygame.image.load('up.png')#朝上
down=pygame.image.load('down.png')#朝下
setheading="right"
snake_head=right
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
# 接收到退出事件后退出程序
exit()
x+=30
if event.type == locals.KEYDOWN:
if event.key==locals.K_RIGHT and setheading !="left":
setheading='right'
snake_head=right
if event.key==locals.K_LEFT and setheading !="right":
setheading='left'
snake_head=left
if event.key==locals.K_UP and setheading !="down":
setheading='up'
snake_head=up
if event.key==locals.K_DOWN and setheading !="up":
setheading='down'
snake_head=down
if setheading=="right":
x+=30
elif setheading=="left":
x-=30
elif setheading=="up":
y-=30
else:
y+=30
position.append((x,y))
position.pop(0)
# 将背景图画上去
screen.blit(background, (0, 0))
# 将贪吃蛇画上去
screen.blit(right, (x,y))
screen.blit(snake_head, position[-1])
# 将贪吃蛇的身体画上去
screen.blit(body, (210, 120))
screen.blit(body, (180, 120))
screen.blit(body, (180, 90))
for i in range(len(position)-1):
screen.blit(body, position[i])
# 将果实画上去
screen.blit(food, (360, 300))
# 刷新画面
pygame.display.update()
\ No newline at end of file
pygame.display.update()
FPSLOCK.tick(3)
\ No newline at end of file
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