Commit 48f18735 by BellCodeEditor

save project

parent 16f0d60e
Showing with 38 additions and 6 deletions
......@@ -5,28 +5,59 @@ from pygame import locals
pygame.init()
# 创建一个窗口
screen = pygame.display.set_mode((660, 480))
screen = pygame.display.set_mode((800, 880))
# 背景
background = pygame.image.load('bg.png')
right = pygame.image.load('right.png')
food = pygame.image.load('apple.png')
body = pygame.image.load('body.png')
up = pygame.image.load("up.png")
left = pygame.image.load("left.png")
down = pygame.image.load("down.png")
snake_head = right
heading = "right"
head_x = 240
head_y = 120
FPS = pygame.time.Clock()
position = [(180,90),(180,120),(210,120),(head_x,head_y)]
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
# 接收到退出事件后退出程序
exit()
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_RIGHT and heading != "left":
heading = "right"
snake_head = right
if event.key == pygame.K_LEFT and heading != "right":
heading = "left"
snake_head = left
if event.key == pygame.K_UP and heading != "down":
heading = "up"
snake_head = up
if event.key == pygame.K_DOWN and heading != "up":
heading = "down"
snake_head = down
# 将背景图画上去
if heading == "right":
head_x += 30
if heading == "left":
head_x -= 30
if heading == "up":
head_y -= 30
if heading == "down":
head_y += 30
position.append((head_x,head_y))
position.pop(0)
screen.blit(background, (0, 0))
# 将贪吃蛇画上去
screen.blit(right, (240, 120))
screen.blit(snake_head, position[-1])
# 将贪吃蛇的身体画上去
screen.blit(body, (210, 120))
screen.blit(body, (180, 120))
screen.blit(body, (180, 90))
for index in range(len(position)-1):
screen.blit(body,position[index])
# 将果实画上去
screen.blit(food, (360, 300))
FPS.tick(5)
# 刷新画面
pygame.display.update()
\ No newline at end of file
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