Commit 4837d566 by BellCodeEditor

auto save

parent 0989b093
Showing with 363 additions and 9 deletions
......@@ -13,7 +13,315 @@ body = pygame.image.load('body.png')
up = pygame.image.load('up.png')
down = pygame.image.load('down.png')
left = pygame.image.load('left.png')
setheading = "right"
sethead = right
x,y = 240,120
yanjiachen = [(180,90),(180,120),(210,120),(x,y)]
while True:
for event in pygame.event.get():
if event.type == locals.QUITimport pygame
from pygame import locals
# 初始化pygame,为使用硬件做准备
pygame.init()
# 创建一个窗口
screen = pygame.display.set_mode((660, 480))
FPSLOCK = pygame.time.Clock()
# 背景
background = pygame.image.load('bg.png')
right = pygame.image.load('right.png')
food = pygame.image.load('apple.png')
body = pygame.image.load('body.png')
up = pygame.image.load('up.png')
down = pygame.image.load('down.png')
left = pygame.image.load('left.png')
setheading = "right"
sethead = right
x,y = 240,120
yanjiachen = [(180,90),(180,120),(210,120),(x,y)]
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
# 接收到退出事件后退出程序
exit()
if event.type == locals.KEYDOWN:
if event.key == locals.K_RIGHT and setheading != "left":
setheading = "right"
sethead = right
if event.key == locals.K_LEFT and setheading != "right":
setheading = "left"
sethead = left
if event.key == locals.K_UP and setheading != "down":
setheading = "up"
sethead = up
if event.key == locals.K_DOWN and setheading != "up":
setheading = "down"
sethead = down
# 将背景图画上去
if setheading == "right":
x += 30
elif setheading == "left":
x -= 30
elif setheading == "up":
y -= 30
else:
y += 30
yanjiachen.append((x,y))
yanjiachen.pop(0)
screen.blit(background, (0, 0))
# 将贪吃蛇画上去
screen.blit(sethead, (x, y))
for i in range(len(yanjiachen)-1):
screen.blit(body, (yanjiachen[i]))
screen.blit(food, (360, 300))
# 刷新画面
pygame.display.update()
FPSLOCK.tick(3)import pygame
from pygame import locals
# 初始化pygame,为使用硬件做准备
pygame.init()
# 创建一个窗口
screen = pygame.display.set_mode((660, 480))
FPSLOCK = pygame.time.Clock()
# 背景
background = pygame.image.load('bg.png')
right = pygame.image.load('right.png')
food = pygame.image.load('apple.png')
body = pygame.image.load('body.png')
up = pygame.image.load('up.png')
down = pygame.image.load('down.png')
left = pygame.image.load('left.png')
setheading = "right"
sethead = right
x,y = 240,120
yanjiachen = [(180,90),(180,120),(210,120),(x,y)]
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
# 接收到退出事件后退出程序
exit()
if event.type == locals.KEYDOWN:
if event.key == locals.K_RIGHT and setheading != "left":
setheading = "right"
sethead = right
if event.key == locals.K_LEFT and setheading != "right":
setheading = "left"
sethead = left
if event.key == locals.K_UP and setheading != "down":
setheading = "up"
sethead = up
if event.key == locals.K_DOWN and setheading != "up":
setheading = "down"
sethead = down
# 将背景图画上去
if setheading == "right":
x += 30
elif setheading == "left":
x -= 30
elif setheading == "up":
y -= 30
else:
y += 30
yanjiachen.append((x,y))
yanjiachen.pop(0)
screen.blit(background, (0, 0))
# 将贪吃蛇画上去
screen.blit(sethead, (x, y))
for i in range(len(yanjiachen)-1):
screen.blit(body, (yanjiachen[i]))
screen.blit(food, (360, 300))
# 刷新画面
pygame.display.update()
FPSLOCK.tick(3)import pygame
from pygame import locals
# 初始化pygame,为使用硬件做准备
pygame.init()
# 创建一个窗口
screen = pygame.display.set_mode((660, 480))
FPSLOCK = pygame.time.Clock()
# 背景
background = pygame.image.load('bg.png')
right = pygame.image.load('right.png')
food = pygame.image.load('apple.png')
body = pygame.image.load('body.png')
up = pygame.image.load('up.png')
down = pygame.image.load('down.png')
left = pygame.image.load('left.png')
setheading = "right"
sethead = right
x,y = 240,120
yanjiachen = [(180,90),(180,120),(210,120),(x,y)]
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
# 接收到退出事件后退出程序
exit()
if event.type == locals.KEYDOWN:
if event.key == locals.K_RIGHT and setheading != "left":
setheading = "right"
sethead = right
if event.key == locals.K_LEFT and setheading != "right":
setheading = "left"
sethead = left
if event.key == locals.K_UP and setheading != "down":
setheading = "up"
sethead = up
if event.key == locals.K_DOWN and setheading != "up":
setheading = "down"
sethead = down
# 将背景图画上去
if setheading == "right":
x += 30
elif setheading == "left":
x -= 30
elif setheading == "up":
y -= 30
else:
y += 30
yanjiachen.append((x,y))
yanjiachen.pop(0)
screen.blit(background, (0, 0))
# 将贪吃蛇画上去
screen.blit(sethead, (x, y))
for i in range(len(yanjiachen)-1):
screen.blit(body, (yanjiachen[i]))
screen.blit(food, (360, 300))
# 刷新画面
pygame.display.update()
FPSLOCK.tick(3)import pygame
from pygame import locals
# 初始化pygame,为使用硬件做准备
pygame.init()
# 创建一个窗口
screen = pygame.display.set_mode((660, 480))
FPSLOCK = pygame.time.Clock()
# 背景
background = pygame.image.load('bg.png')
right = pygame.image.load('right.png')
food = pygame.image.load('apple.png')
body = pygame.image.load('body.png')
up = pygame.image.load('up.png')
down = pygame.image.load('down.png')
left = pygame.image.load('left.png')
setheading = "right"
sethead = right
x,y = 240,120
yanjiachen = [(180,90),(180,120),(210,120),(x,y)]
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
# 接收到退出事件后退出程序
exit()
if event.type == locals.KEYDOWN:
if event.key == locals.K_RIGHT and setheading != "left":
setheading = "right"
sethead = right
if event.key == locals.K_LEFT and setheading != "right":
setheading = "left"
sethead = left
if event.key == locals.K_UP and setheading != "down":
setheading = "up"
sethead = up
if event.key == locals.K_DOWN and setheading != "up":
setheading = "down"
sethead = down
# 将背景图画上去
if setheading == "right":
x += 30
elif setheading == "left":
x -= 30
elif setheading == "up":
y -= 30
else:
y += 30
yanjiachen.append((x,y))
yanjiachen.pop(0)
screen.blit(background, (0, 0))
# 将贪吃蛇画上去
screen.blit(sethead, (x, y))
for i in range(len(yanjiachen)-1):
screen.blit(body, (yanjiachen[i]))
screen.blit(food, (360, 300))
# 刷新画面
pygame.display.update()
FPSLOCK.tick(3)import pygame
from pygame import locals
# 初始化pygame,为使用硬件做准备
pygame.init()
# 创建一个窗口
screen = pygame.display.set_mode((660, 480))
FPSLOCK = pygame.time.Clock()
# 背景
background = pygame.image.load('bg.png')
right = pygame.image.load('right.png')
food = pygame.image.load('apple.png')
body = pygame.image.load('body.png')
up = pygame.image.load('up.png')
down = pygame.image.load('down.png')
left = pygame.image.load('left.png')
setheading = "right"
sethead = right
x,y = 240,120
yanjiachen = [(180,90),(180,120),(210,120),(x,y)]
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
# 接收到退出事件后退出程序
exit()
if event.type == locals.KEYDOWN:
if event.key == locals.K_RIGHT and setheading != "left":
setheading = "right"
sethead = right
if event.key == locals.K_LEFT and setheading != "right":
setheading = "left"
sethead = left
if event.key == locals.K_UP and setheading != "down":
setheading = "up"
sethead = up
if event.key == locals.K_DOWN and setheading != "up":
setheading = "down"
sethead = down
# 将背景图画上去
if setheading == "right":
x += 30
elif setheading == "left":
x -= 30
elif setheading == "up":
y -= 30
else:
y += 30
yanjiachen.append((x,y))
yanjiachen.pop(0)
screen.blit(background, (0, 0))
# 将贪吃蛇画上去
screen.blit(sethead, (x, y))
for i in range(len(yanjiachen)-1):
screen.blit(body, (yanjiachen[i]))
screen.blit(food, (360, 300))
# 刷新画面
pygame.display.update()
FPSLOCK.tick(3)import pygame
from pygame import locals
# 初始化pygame,为使用硬件做准备
pygame.init()
# 创建一个窗口
screen = pygame.display.set_mode((660, 480))
FPSLOCK = pygame.time.Clock()
# 背景
background = pygame.image.load('bg.png')
right = pygame.image.load('right.png')
food = pygame.image.load('apple.png')
body = pygame.image.load('body.png')
up = pygame.image.load('up.png')
down = pygame.image.load('down.png')
left = pygame.image.load('left.png')
setheading = "right"
sethead = right
x,y = 240,120
yanjiachen = [(180,90),(180,120),(210,120),(x,y)]
......@@ -23,23 +331,69 @@ while True:
# 接收到退出事件后退出程序
exit()
if event.type == locals.KEYDOWN:
if enent,key == locals.K_RIGHT and setheading != "left";
if event.key == locals.K_RIGHT and setheading != "left":
setheading = "right"
sethead = right
if event.key == locals.K_LEFT and setheading != "right":
setheading = "left"
sethead = left
if event.key == locals.K_UP and setheading != "down":
setheading = "up"
sethead = up
if event.key == locals.K_DOWN and setheading != "up":
setheading = "down"
sethead = down
# 将背景图画上去
if setheading == "right":
x += 30
elif setheading == "left":
x -= 30
elif setheading == "up":
y -= 30
else:
y += 30
yanjiachen.append((x,y))
yanjiachen.pop(0)
screen.blit(background, (0, 0))
# 将贪吃蛇画上去
screen.blit(sethead, (x, y))
for i in range(len(yanjiachen)-1):
screen.blit(body, (yanjiachen[i]))
screen.blit(food, (360, 300))
# 刷新画面
pygame.display.update()
FPSLOCK.tick(3):
# 接收到退出事件后退出程序
exit()
if event.type == locals.KEYDOWN:
if event.key == locals.K_RIGHT and setheading != "left":
setheading = "right"
if enent,key == locals.K_LEFT and setheading != "right";
sethead = right
if event.key == locals.K_LEFT and setheading != "right":
setheading = "left"
if enent,key == locals.K_UP and setheading != "down";
setheading = "up"
if enent,key == locals.K_DOWN and setheading != "up";
sethead = left
if event.key == locals.K_UP and setheading != "down":
setheading = "up"
sethead = up
if event.key == locals.K_DOWN and setheading != "up":
setheading = "down"
sethead = down
# 将背景图画上去
if enent()
yanjiachen.append(x,y)
if setheading == "right":
x += 30
elif setheading == "left":
x -= 30
elif setheading == "up":
y -= 30
else:
y += 30
yanjiachen.append((x,y))
yanjiachen.pop(0)
screen.blit(background, (0, 0))
# 将贪吃蛇画上去
screen.blit(right, (x, y))
screen.blit(sethead, (x, y))
for i in range(len(yanjiachen)-1):
screen.blit(body, (yanjiachen[1,2,3]))
screen.blit(body, (yanjiachen[i]))
screen.blit(food, (360, 300))
# 刷新画面
pygame.display.update()
......
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