Commit 4543a60d by BellCodeEditor

save project

parent 1d9b5d94
Showing with 27 additions and 1 deletions
...@@ -14,15 +14,41 @@ background = pygame.image.load('bg.png') ...@@ -14,15 +14,41 @@ background = pygame.image.load('bg.png')
right = pygame.image.load('right.png') right = pygame.image.load('right.png')
food = pygame.image.load('apple.png') food = pygame.image.load('apple.png')
body = pygame.image.load('body.png') body = pygame.image.load('body.png')
left = pygame.image.load('left.png')
up = pygame.image.load('up.png')
down = pygame.image.load('down.png')
x, y = 240, 120 x, y = 240, 120
position = [(180, 90), (180, 120), (210, 120), (x, y)] position = [(180, 90), (180, 120), (210, 120), (x, y)]
setheading = "right"
snake_head = right
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
exit() exit()
x += 30 elif event.type == locals.KEYDOWN:
if event.key == locals.K_RIGHT and setheading !="left":
setheading = 'righy'
enake_head = right
if event.key == locals.K_LEFT and setheading !="right":
setheading = 'left'
enake_head = left
if event.key == locals.K_UP and setheading !="down":
setheading = 'up'
enake_head = up
if event.key == locals.K_DOWN and setheading !="up":
setheading = 'down'
enake_head = down
if setheading =="right":
x += 30
elif setheading =="left":
x -= 30
elif setheading =="up":
x -= 30
else:
y += 30
position.append((x, y)) position.append((x, y))
position.pop(0) position.pop(0)
# 将背景图画上去 # 将背景图画上去
......
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