Commit 45230e71 by BellCodeEditor

save project

parent 07555003
Showing with 44 additions and 5 deletions
import pygame import pygame
from pygame import locals from pygame import locals
import random
# 初始化pygame,为使用硬件做准备 # 初始化pygame,为使用硬件做准备
pygame.init() pygame.init()
# 创建一个窗 # 创建一个窗
screen = pygame.display.set_mode((660, 480)) screen = pygame.display.set_mode((660,420))
FPSCLOCK = pygame.time.Clock() FPSCLOCK = pygame.time.Clock()
x,y=240,120 x,y=240,120
...@@ -16,20 +17,58 @@ background = pygame.image.load('bg.png') ...@@ -16,20 +17,58 @@ background = pygame.image.load('bg.png')
right = pygame.image.load('right.png') right = pygame.image.load('right.png')
food = pygame.image.load('apple.png') food = pygame.image.load('apple.png')
body = pygame.image.load('body.png') body = pygame.image.load('body.png')
left = pygame.image.load('left.png')
up = pygame.image.load('up.png')
down =pygame.image.load('down.png')
setheading = 'right'
snake_head = right
apple_x=360
apple_y=240
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
exit() exit()
x += 30 if event.type == locals.KEYDOWN:
if event.key == locals.K_RIGHT and setheading != "left":
setheading ='right'
snake_head = right
if event.key == locals.K_LEFT and setheading != "right":
setheading ='left'
snake_head = left
if event.key == locals.K_UP and setheading != "down":
setheading ='up'
snake_head = up
if event.key == locals.K_DOWN and setheading != "up":
setheading ='down'
snake_head = down
if setheading == "up":
y = y-30
elif setheading == "down":
y=y+30
elif setheading == "right":
x=x+30
else:
x=x-30
position.append((x,y)) position.append((x,y))
if x == apple_x and y == apple_y:
apple_x=random.randomint[(0,21)]*30
position.pop(0) position.pop(0)
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
# 将贪吃蛇画上去 # 将贪吃蛇画上去
screen.blit(right, position[-1]) screen.blit(snake_head, position[-1])
# 将贪吃蛇的身体画上去 # 将贪吃蛇的身体画上去
# screen.blit(body, (210, 120)) # screen.blit(body, (210, 120))
# screen.blit(body, (180, 120)) # screen.blit(body, (180, 120))
...@@ -40,7 +79,7 @@ while True: ...@@ -40,7 +79,7 @@ while True:
# 将果实画上去 # 将果实画上去
screen.blit(food, (360, 300)) screen.blit(food, (apple_x, apple_y))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
......
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