Commit 42da5f30 by BellCodeEditor

save project

parent 16f0d60e
Showing with 28 additions and 15 deletions
import pygame import pygame
from pygame import locals from pygame import locals
# 初始化pygame,为使用硬件做准备
pygame.init() pygame.init()
# 创建一个窗口
screen = pygame.display.set_mode((660, 480)) screen = pygame.display.set_mode((660, 480))
FPSCLOCK = pygame.time.Clock()
# 背景
background = pygame.image.load('bg.png') background = pygame.image.load('bg.png')
right = pygame.image.load('right.png') right = pygame.image.load('right.png')
food = pygame.image.load('apple.png') food = pygame.image.load('apple.png')
body = pygame.image.load('body.png') body = pygame.image.load('body.png')
left = pygame.image.load('left.png')
down = pygame.image.load('down.png')
up = pygame.image.load('up.png')
x,y = 240,120
poisttion = [(180,90),(180,120),(210,120),(x,y)]
setheading = "right"
snake_head = right
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
# 接收到退出事件后退出程序
exit() exit()
# 将背景图画上去 if event.key == locals.K_UP and setheading != "up":
setheading = "up"
if event.key == locals.K_DOWN and setheading != "down":
setheading = "down"
if event.key == locals.K_LEFT and setheading != "left":
setheading = "left"
if event.key == locals.K_RIGHT and setheading != "right":
setheading = "right"
x+=30
poisttion.append((x,y))
poisttion.pop(0)
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
# 将贪吃蛇画上去 screen.blit(right, poisttion[-1])
screen.blit(right, (240, 120))
# 将贪吃蛇的身体画上去 for i in range(len(poisttion)-1):
screen.blit(body, (210, 120)) screen.blit(body, (poisttion[i]))
screen.blit(body, (180, 120))
screen.blit(body, (180, 90))
# 将果实画上去
screen.blit(food, (360, 300)) screen.blit(food, (360, 300))
# 刷新画面
pygame.display.update() pygame.display.update()
FPSCLOCK.tick(3)
\ No newline at end of file
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