Commit 41c5ce7a by BellCodeEditor

save project

parent 16f0d60e
Showing with 29 additions and 2 deletions
...@@ -12,13 +12,40 @@ background = pygame.image.load('bg.png') ...@@ -12,13 +12,40 @@ background = pygame.image.load('bg.png')
right = pygame.image.load('right.png') right = pygame.image.load('right.png')
food = pygame.image.load('apple.png') food = pygame.image.load('apple.png')
body = pygame.image.load('body.png') body = pygame.image.load('body.png')
left = pygame.image.load('left.png')
right = pygame.image.load('right.png')
down = pygame.image.load('down.png')
up = pygame.image.load('up.png')
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
exit() exit()
# 将背景图画上去 if event.key == locals.KEYDOWN:
if event.key locals.k_RIGHT
setheading = "right"
snake_head = right
if event.key locals.k_RIGHT
setheading = "left"
snake_head = left
if event.key locals.k_RIGHT
setheading = "down"
snake_head = down
if event.key locals.k_RIGHT
setheading = "up"
snake_head = up
if setheading == "right":
x += 30
elif setheading == "left":
x -= 30
elif setheading == "up":
y -= 30
else:
y += 30
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
# 将贪吃蛇画上去 # 将贪吃蛇画上去
screen.blit(right, (240, 120)) screen.blit(right, (240, 120))
......
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