Commit 40f78393 by BellCodeEditor

save project

parent 16f0d60e
Showing with 48 additions and 8 deletions
......@@ -3,30 +3,70 @@ from pygame import locals
# 初始化pygame,为使用硬件做准备
pygame.init()
f = pygame.time.Clock()
# 创建一个窗口
screen = pygame.display.set_mode((660, 480))
screen = pygame.display.set_mode((800, 600))
# 背景
background = pygame.image.load('bg.png')
right = pygame.image.load('right.png')
food = pygame.image.load('apple.png')
body = pygame.image.load('body.png')
up = pygame.image.load('up.png')
down = pygame.image.load('down.png')
left = pygame.image.load('left.png')
right = pygame.image.load('right.png')
x=240
y=120
p=[(180,90),(180,120),(210,120),(x,y)]
cx="right"
zx=right
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
# 接收到退出事件后退出程序
exit()
if event.type==locals.KEYDOWN:
if event.key==locals.K_RIGHT and cx!="left":
cx="right"
zx=right
if event.key==locals.K_LEFT and cx!="right":
cx="left"
zx=left
if event.key==locals.K_UP and cx!="down":
cx="up"
zx=up
if event.key==locals.K_DOWN and cx!="up":
cx="down"
zx=down
if cx=="right":
x+=30
if cx=="left":
x-=30
if cx=="up":
y-=30
if cx=="down":
y+=30
p.append((x,y))
p.pop(0)
# 将背景图画上去
screen.blit(background, (0, 0))
# 将贪吃蛇画上去
screen.blit(right, (240, 120))
screen.blit(zx,p[-1])
for i in range(len(p)-1):
screen.blit(body,p[i])
# 将贪吃蛇的身体画上去
screen.blit(body, (210, 120))
screen.blit(body, (180, 120))
screen.blit(body, (180, 90))
# screen.blit(body, (210, 120))
# screen.blit(body, (180, 120))
# screen.blit(body, (180, 90))
# 将果实画上去
screen.blit(food, (360, 300))
# 刷新画面
pygame.display.update()
\ No newline at end of file
pygame.display.update()
f.tick(7)
\ No newline at end of file
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