Commit 40701542 by BellCodeEditor

auto save

parent c76126fb
Showing with 53 additions and 10 deletions
......@@ -6,27 +6,69 @@ pygame.init()
# 创建一个窗口
screen = pygame.display.set_mode((660, 480))
# 背景
FPSCLOCK=pygame.time.Clock()
#_________________________________
background = pygame.image.load('bg.png')
down = pygame.image.load('down.png')
up = pygame.image.load('up.png')
left = pygame.image.load('left.png')
right = pygame.image.load('right.png')
food = pygame.image.load('apple.png')
body = pygame.image.load('body.png')
x,y=240,120
p=[(180,90),(180,120),(210,120),(x,y)]
s="right"
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
# 接收到退出事件后退出程序
exit()
# 将背景图画上去
#_________________________________________________
if event.type==locals.KEYDOWN:
if event.key==locals.K_RIGHT and s!="left":
s="right"
if event.key==locals.K_LEFT and s!="right":
s="left"
if event.key==locals.K_UP and s!="down":
s="up"
if event.key==locals.K_DOWN and s!="up":
s="down"
#________________________________________________
screen.blit(background, (0, 0))
# 将贪吃蛇画上去
screen.blit(right, (240, 120))
# 将贪吃蛇的身体画上去
screen.blit(body, (210, 120))
screen.blit(body, (180, 120))
screen.blit(body, (180, 90))
if s=="right":
x=x+30
elif s=="left":
x=x-30
elif s=="up":
y=y-30
else :
y=y+30
p.append((x,y))
p.pop(0)
if s=="right":
screen.blit(right, p[-1])
elif s=="left":
screen.blit(left, p[-1])
elif s=="up":
screen.blit(up, p[-1])
else :
screen.blit(down, p[-1])
for i in range(len(p)-1):
screen.blit(body, p[i])
# 将果实画上去
screen.blit(food, (360, 300))
# 刷新画面
pygame.display.update()
FPSCLOCK.tick(10)#________________________________-
\ No newline at end of file
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