Commit 3f139164 by BellCodeEditor

save project

parent cc24227f
Showing with 33 additions and 8 deletions
......@@ -3,8 +3,6 @@ from pygame import locals
# 初始化pygame,为使用硬件做准备
pygame.init()
x=240
y=120
# 创建一个窗口
screen = pygame.display.set_mode((660, 480))
FPS=pygame.time.Clock()
......@@ -13,21 +11,48 @@ background = pygame.image.load('bg.png')
right = pygame.image.load('right.png')
food = pygame.image.load('apple.png')
body = pygame.image.load('body.png')
left = pygame.image.load('left.png')
up = pygame.image.load('up.png')
down = pygame.image.load('down.png')
x=240
y=120
position=[(180,90),(180,120),(210,120),(x,y)]
setheading='right'
snake_head=right
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
# 接收到退出事件后退出程序
exit()
x=x+30
if event.type==locals.KEYDOWN:
if event.key==locals.K_RIGHT and setheading !='left':
setheading='right'
snake_head=right
if event.key==locals.K_LEFT and setheading !='right':
setheading='left'
snake_head=left
setheading='up'
snake_head=up
if event.key==locals.K_DOWN and setheading !='up':
setheading='down'
snake_head=down
if setheading == 'right':
x=x+30
if setheading == 'left':
x=x-30
if setheading == 'down':
y=y+30
if setheading == 'up':
y=y-30
position.append((x,y))
position.pop(0)
# 将背景图画上去
screen.blit(background, (0, 0))
# 将贪吃蛇画上去
screen.blit(right, (x,y))
screen.blit(snake_head, position[-1])
# 将贪吃蛇的身体画上去
screen.blit(body, (210, 120))
screen.blit(body, (180, 120))
screen.blit(body, (180, 90))
for i in range(len(position)-1):
screen.blit(body, (position[i]))
# 将果实画上去
screen.blit(food, (360, 300))
# 刷新画面
......
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