Commit 3d657c1f by BellCodeEditor

save project

parent e52a5b7d
Showing with 20 additions and 1 deletions
...@@ -10,16 +10,35 @@ FPSCLOCK=pygame.time.Clock() ...@@ -10,16 +10,35 @@ FPSCLOCK=pygame.time.Clock()
# 背景 # 背景
background = pygame.image.load('bg.png') background = pygame.image.load('bg.png')
right = pygame.image.load('right.png') right = pygame.image.load('right.png')
left = pygame.image.load('left.png')
food = pygame.image.load('apple.png') food = pygame.image.load('apple.png')
body = pygame.image.load('body.png') body = pygame.image.load('body.png')
up = pygame.image.load('up.png')
down = pygame.image.load('down.png')
x,y=240,120 x,y=240,120
position=[(180,90),(180,120),(210,120),(x,y)] position=[(180,90),(180,120),(210,120),(x,y)]
pygame.display.set_mode((660,480))
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
exit() exit()
if seteading=="right":
x+=30
elif seteading=="left":
x-=30
elif seteading=="up":
x-=30
else:
x+=30
elif event.type==locals.KEYDOWN:
if event.key==locals.K_RIGHT and seteading!="left":
seteading="right"
if event.key==locals.K_RIGHT and seteading!="right":
seteading="left"
x+=30 x+=30
position.append((x,y)) position.append((x,y))
position.pop(0) position.pop(0)
......
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