Commit 3ce60b6b by BellCodeEditor

save project

parent 130adf28
Showing with 7 additions and 7 deletions
...@@ -13,9 +13,9 @@ background = pygame.image.load('bg.png') ...@@ -13,9 +13,9 @@ background = pygame.image.load('bg.png')
right = pygame.image.load('right.png') right = pygame.image.load('right.png')
food = pygame.image.load('apple.png') food = pygame.image.load('apple.png')
body = pygame.image.load('body.png') body = pygame.image.load('body.png')
left = pygame.image.load("left.pug") left = pygame.image.load('left.png')
up = pygame.image.load("up.pug") up = pygame.image.load('up.png')
down = pygame.image.load("down.pug") down = pygame.image.load('down.png')
x, y = 240, 120 x, y = 240, 120
position = [(180,90),(180,120),(210,120),(x,y)] position = [(180,90),(180,120),(210,120),(x,y)]
...@@ -37,16 +37,16 @@ while True: ...@@ -37,16 +37,16 @@ while True:
setheading = "left" setheading = "left"
snake_head = left snake_head = left
if event.key == locals.K_UP and setheading !="down": if event.key == locals.K_UP and setheading !="down":
c= "up" setheading= "up"
snake_head = up snake_head = up
if event.key == locals.K_DOWN and setheading !="up": if event.key == locals.K_DOWN and setheading !="up":
setheading = "down" setheading = "down"
snake_head = down snake_head = down
if setheading == "right" if setheading == "right":
x += 30 x += 30
elif setheading == "left" elif setheading == "left":
x -= 30 x -= 30
elif setheading == "up" elif setheading == "up":
y -= 30 y -= 30
else: else:
y += 30 y += 30
......
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