Commit 3bd8f891 by BellCodeEditor

save project

parent 9c038eb6
Showing with 29 additions and 0 deletions
...@@ -13,14 +13,22 @@ right = pygame.image.load('right.png') ...@@ -13,14 +13,22 @@ right = pygame.image.load('right.png')
food = pygame.image.load('apple.png') food = pygame.image.load('apple.png')
body = pygame.image.load('body.png') body = pygame.image.load('body.png')
x,y=240,120 x,y=240,120
position=[(180,90),(180,120),(210,120),(x,y)]
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
exit() exit()
x += 30
position.append[(x,y)]
position.pop(0)
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
screen.blit(right,position[-1])
# 将贪吃蛇画上去 # 将贪吃蛇画上去
screen.blit(right, (240, 120)) screen.blit(right, (240, 120))
# 将贪吃蛇的身体画上去 # 将贪吃蛇的身体画上去
...@@ -31,3 +39,23 @@ while True: ...@@ -31,3 +39,23 @@ while True:
screen.blit(food, (360, 300)) screen.blit(food, (360, 300))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
if event.key == locals.k_RIGHT and setheading !="left"
setheading = right
snake_head = right
if event.key == locals.k_LEFT and setheading !="right"
setheading = left
snake_head = left
if event.key == locals.k_DOWN and setheading !="up"
setheading = DOWN
snake_head = DOWN
if event.key == locals.k_UP and setheading !="down"
setheading = up
snake_head = up
if setheading = "right"
if setheading = "left"
if setheading = "down"
if setheading = "up"
\ No newline at end of file
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