Commit 3a9f2d86 by BellCodeEditor

save project

parent 524acc9f
Showing with 95 additions and 6 deletions
import pygame
from pygame import locals
# 初始化pygame,为使用硬件做准备
pygame.init()
# 创建一个窗口
screen = pygame.display.set_mode((660, 480))
Clock=pygame.time.Clock()
# 背景
background = pygame.image.load('bg.png')
right = pygame.image.load('right.png')
food = pygame.image.load('apple.png')
body = pygame.image.load('body.png')
left = pygame.image.load('left.png')
up = pygame.image.load('up.png')
down = pygame.image.load('down.png')
x,y=240,120
position=[(180,90),(180,120),(210,120),(x,y)]
setheading = "right"
snake_heat = right
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
# 接收到退出事件后退出程序
exit()
if event.type == locals.KEYDOWN:
if event.key == locals.K_RIGHT and setheading !='left':
setheading = "right"
snake_heat = right
x+=30
position.append((x,y))
position.pop(0)
if event.key == locals.K_LEFT and setheading !='right':
setheading = "left"
snake_heat = left
x-=30
position.append((x,y))
position.pop(0)
if event.key == locals.K_UP and setheading != 'down':
setheading = "up"
snake_heat = up
y-=30
position.append((x,y))
position.pop(0)
if event.key == locals.K_DOWN and setheading != 'up':
setheading = "down"
snake_heat = down
y+=30
position.append((x,y))
position.pop(0)
# 将背景图画上去
screen.blit(background, (0, 0))
# 将贪吃蛇画上去
screen.blit(snake_heat, (position[-1]))
# print(position)
# 将贪吃蛇的身体画上去
for i in range(len(position)-1):
screen.blit(body,position[i])
# 将果实画上去
screen.blit(food, (360, 300))
# 刷新画面
pygame.display.update()
Clock.tick(3)
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...@@ -15,27 +15,50 @@ body = pygame.image.load('body.png') ...@@ -15,27 +15,50 @@ body = pygame.image.load('body.png')
left = pygame.image.load('left.png') left = pygame.image.load('left.png')
up = pygame.image.load('up.png') up = pygame.image.load('up.png')
down = pygame.image.load('down.png') down = pygame.image.load('down.png')
x,y=(240,120) x,y=240,120
position=[(180,90),(180,120),(210,120),(x,y)] position=[(180,90),(180,120),(210,120),(x,y)]
apple_x = 360
apple_y = 300
setheading = "right"
snake_heat = right
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
exit() exit()
if event.type==locals.KEYOWN: if event.type == locals.KEYDOWN:
if event.key==locals.k_RIGHT and if event.key == locals.K_RIGHT and setheading !='left':
x+=30 setheading = "right"
snake_heat = right
if event.key == locals.K_LEFT and setheading !='right':
setheading = "left"
snake_heat = left
if event.key == locals.K_UP and setheading != 'down':
setheading = "up"
snake_heat = up
if event.key == locals.K_DOWN and setheading != 'up':
setheading = "down"
snake_heat = down
if setheading == "right":
x+=30
elif setheading == "left":
x-=30
elif setheading == "up":
y-=30
else:
y+=30
position.append((x,y)) position.append((x,y))
if x == apple_x
position.pop(0) position.pop(0)
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
# 将贪吃蛇画上去 # 将贪吃蛇画上去
screen.blit(right, (position[-1])) screen.blit(snake_heat, (position[-1]))
# 将贪吃蛇的身体画上去 # 将贪吃蛇的身体画上去
for i in range(len(position)-1): for i in range(len(position)-1):
screen.blit(body,position[i]) screen.blit(body,position[i])
# 将果实画上去 # 将果实画上去
screen.blit(food, (360, 300)) screen.blit(food, (apple_x, apple_y))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
Clock.tick(3) Clock.tick(3)
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