Commit 3a05883b by BellCodeEditor

auto save

parent 16f0d60e
Showing with 32 additions and 4 deletions
......@@ -12,21 +12,48 @@ background = pygame.image.load('bg.png')
right = pygame.image.load('right.png')
food = pygame.image.load('apple.png')
body = pygame.image.load('body.png')
jsq = pygame.time.Clock()
x,y = 240,120
shenti = [(120,30),(120,60),(120,90),(150,90),(180,90),(180, 120),(210,120),(x,y)]
chaoxiang = 'right'
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
# 接收到退出事件后退出程序
exit()
if event.type == locals.KEYDOWN:
if event.key == locals.K_RIGHT:
chaoxiang = 'right'
if event.key == locals.K_LEFT:
chaoxiang = 'left'
if event.key == locals.K_UP:
chaoxiang = 'up'
if event.key == locals.K_DOWN:
chaoxiang = 'down'
if chaoxiang == 'right':
x+=30
if chaoxiang == 'left':
x-=30
if chaoxiang == 'up':
y-=30
if chaoxiang == 'down':
y+=30
shenti.append((x,y))
shenti.pop(0)
# 将背景图画上去
screen.blit(background, (0, 0))
# 将贪吃蛇画上去
screen.blit(right, (240, 120))
screen.blit(right, (x,y))
# 将贪吃蛇的身体画上去
screen.blit(body, (210, 120))
screen.blit(body, (180, 120))
screen.blit(body, (180, 90))
for i in range(len(shenti)-1):
screen.blit(body, shenti[i])
# screen.blit(body, (210, 120))
# screen.blit(body, (180, 120))
# screen.blit(body, (180, 90))
# 将果实画上去
screen.blit(food, (360, 300))
# 刷新画面
pygame.display.update()
jsq.tick(3)
\ No newline at end of file
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