Commit 386330ba by BellCodeEditor

save project

parent 16f0d60e
Showing with 33 additions and 25 deletions
import pygame import pygame
from pygame import locals from pygame import locals#locals为pygame子模块(必写)
#初始化pygame,为使用硬件做准备
# 初始化pygame,为使用硬件做准备
pygame.init() pygame.init()
#创建一个窗口
# 创建一个窗口 screen=pygame.display.set_mode((660,480),flags=0,depth=0,display=0)
screen = pygame.display.set_mode((660, 480)) FPSLOCK=pygame.time.Clock()
#背景
# 背景 background=pygame.image.load('bg.png')
background = pygame.image.load('bg.png') right=pygame.image.load('right.png')
right = pygame.image.load('right.png') food=pygame.image.load('apple.png')
food = pygame.image.load('apple.png') body=pygame.image.load('body.png')
body = pygame.image.load('body.png') x,y=240,120
position=[(180,90),(180,120),(210,120),(x,y)]
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
# 接收到退出事件后退出程序 #接收到退出事件后退出程序
exit() exit()
# 将背景图画上去 x+=30
screen.blit(background, (0, 0)) position.append((x,y))
# 将贪吃蛇画上去 position.pop(0)
screen.blit(right, (240, 120)) #将背景画上去
# 将贪吃蛇的身体画上去 screen.blit(background,(0,0))
screen.blit(body, (210, 120)) #将贪吃蛇画上去
screen.blit(body, (180, 120)) screen.blit(right,(x,y))
screen.blit(body, (180, 90)) #将贪吃蛇的身体画上去
# 将果实画上去 for i in range(len(position)-1):
screen.blit(food, (360, 300)) screen.blit(body,position[i])
# 刷新画面 '''
screen.blit(body,(210,120))
screen.blit(body,(180,120))
screen.blit(body,(180,90))
'''
#将果实画上去
screen.blit(food,(360,300))
#刷新画面
pygame.display.update() pygame.display.update()
FPSLOCK.tick(3)
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