Commit 35a20f47 by BellCodeEditor

save project

parent 364c85da
Showing with 20 additions and 1 deletions
...@@ -10,6 +10,8 @@ background=pygame.image.load('bg.png') ...@@ -10,6 +10,8 @@ background=pygame.image.load('bg.png')
right=pygame.image.load('right.png') right=pygame.image.load('right.png')
food=pygame.image.load('apple.png') food=pygame.image.load('apple.png')
body=pygame.image.load('body.png') body=pygame.image.load('body.png')
setheading='right'
snake_head=right
x,y=240,120 x,y=240,120
position=[(180,90),(180,120),(210,120),(x,y)] position=[(180,90),(180,120),(210,120),(x,y)]
while True: while True:
...@@ -17,13 +19,30 @@ while True: ...@@ -17,13 +19,30 @@ while True:
if event.type == locals.QUIT: if event.type == locals.QUIT:
#接收到退出事件后退出程序 #接收到退出事件后退出程序
exit() exit()
if event.type==locals.KEYDOWN:
if event.key==locals.K_RIGHT and setheading != 'left':
setheading='right'
if event.key==locals.K_LEFT and setheading != 'right':
setheading='left'
if event.key==locals.K_UP and setheading != 'down':
setheading='up'
if event.key==locals.K_DOWN and setheading != 'up':
setheading='down'
#设置贪吃蛇的头部坐标
if setheading=='right':
x+=30 x+=30
elif setheading=='left':
x-=30
elif setheading=='up':
y-=30
else:
y+=30
position.append((x,y)) position.append((x,y))
position.pop(0) position.pop(0)
#将背景画上去 #将背景画上去
screen.blit(background,(0,0)) screen.blit(background,(0,0))
#将贪吃蛇画上去 #将贪吃蛇画上去
screen.blit(right,(x,y)) screen.blit(snake_head,position[-1])
#将贪吃蛇的身体画上去 #将贪吃蛇的身体画上去
for i in range(len(position)-1): for i in range(len(position)-1):
screen.blit(body,position[i]) screen.blit(body,position[i])
......
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