Commit 35660b88 by BellCodeEditor

save project

parent 40b9e76b
Showing with 28 additions and 4 deletions
......@@ -15,22 +15,46 @@ background = pygame.image.load('bg.png')
right = pygame.image.load('right.png')
food = pygame.image.load('apple.png')
body = pygame.image.load('body.png')
left = pygame.image.load('left.png')
up = pygame.image.load('up.png')
down = pygame.image.load('down.png')
setheading="right"
snake_head=right
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
# 接收到退出事件后退出程序
exit()
if event.type == locals.KEYDOWN:
if event.key==locals.K_RIGHT and setheading !="left":
setheading="right"
snake_head=right
if event.key==locals.K_LEFT and setheading !="right":
setheading="left"
snake_head=left
if event.key==locals.K_UP and setheading !="down":
setheading="up"
snake_head=up
if event.key==locals.K_DOWN and setheading !="up":
setheading="down"
snake_head=down
if setheading=="right":
x+=30
position.append(x,y)
if setheading=="left":
x-=30
if setheading=="up":
y-=30
if setheading=="down":
y+=30
position.append((x,y))
position.pop(0)
# 将背景图画上去
screen.blit(background, (0, 0))
# 将贪吃蛇画上去
screen.blit(right, (position[-1]))
screen.blit(snake_head, (position[-1]))
# 将贪吃蛇的身体画上去
for i in range(len(position)-1):
screen.blit(bod, (position[i]))
screen.blit(body, (position[i]))
# 将果实画上去
screen.blit(food, (360, 300))
# 刷新画面
......
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