Commit 347f23d3 by BellCodeEditor

save project

parent 16f0d60e
Showing with 57 additions and 9 deletions
import pygame import pygame
from pygame import locals from pygame import locals
import random
# 初始化pygame,为使用硬件做准备 # 初始化pygame,为使用硬件做准备
pygame.init() pygame.init()
# 创建一个窗口 # 创建一个窗口
screen = pygame.display.set_mode((660, 480)) screen = pygame.display.set_mode((660, 480))
FPSCLOCK = pygame.time.Clock()
# 背景 # 背景
background = pygame.image.load('bg.png') background = pygame.image.load('bg.png')
right = pygame.image.load('right.png') right = pygame.image.load('right.png')
food = pygame.image.load('apple.png') food = pygame.image.load('apple.png')
body = pygame.image.load('body.png') body = pygame.image.load('body.png')
left = pygame.image.load('left.png')
up = pygame.image.load('up.png')
down = pygame.image.load('down.png')
my_font = pygame.font.Font('neuropol.ttf',18)
x, y = 240, 120
position = [(180,90),(180,120),(210,120),(x, y)]
apple_x = 360
apple_y = 360
setheading = "right"
snack_head = right
score = 0
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
exit() exit()
if event.type == locals.KEYDOWN:
if event.key == locals.K_RIGHT and setheading != "left":
setheading = 'right'
snack_head = right
if event.key == locals.K_LEFT and setheading != "right":
setheading = 'left'
snack_head = left
if event.key == locals.K_UP and setheading != "down":
setheading = 'up'
snack_head = up
if event.key == locals.K_DOWN and setheading != "up":
setheading = 'down'
snack_head = down
if setheading == 'right':
x += 30
elif setheading == 'left':
x -= 30
elif setheading == 'up':
y -= 30
else:
y += 30
position.append((x, y))
if x == apple_x and y == apple_y:
num1 = random.randint(0,22)
num2 = random.randint(0,16)
apple_x = num1 * 30 - 30
apple_y = num2 * 30 - 30
score += 1
else:
position.pop(0)
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
# 将贪吃蛇画上去 # 将贪吃蛇画上去
screen.blit(right, (240, 120)) screen.blit(snack_head, position[-1])
# 将贪吃蛇的身体画上去 for i in range(len(position)-1):
screen.blit(body, (210, 120)) screen.blit(body, position[i])
screen.blit(body, (180, 120))
screen.blit(body, (180, 90))
# 将果实画上去 # 将果实画上去
screen.blit(food, (360, 300)) screen.blit(food, (apple_x, apple_y))
info = "Score"+ " : " + str(score)
text = my_font.render(info,True, (0,0,0))
screen.blit(text,(540,10))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
\ No newline at end of file FPSCLOCK.tick(3)
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