Commit 2cb83da4 by BellCodeEditor

save project

parent d2292884
Showing with 27 additions and 2 deletions
...@@ -12,16 +12,41 @@ background = pygame.image.load('bg.png') ...@@ -12,16 +12,41 @@ background = pygame.image.load('bg.png')
right = pygame.image.load('right.png') right = pygame.image.load('right.png')
food = pygame.image.load('apple.png') food = pygame.image.load('apple.png')
body = pygame.image.load('body.png') body = pygame.image.load('body.png')
x,y=240,120 left = pygame.image.load('left.png')
down = pygame.image.load('down.png')
up = pygame.image.load('up.png')
xright = pygame.image.load('right.png'),y=240,120
position=[(180,90)(180,120)(210,120)(240,120)] position=[(180,90)(180,120)(210,120)(240,120)]
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
exit() exit()
if event.type == locals.KEYDOWN:
if event.key==locals.K_RIGHT and setheading != "left":
setheading="right"
snake_head=right
if event.key==locals.K_LEFT and setheading != "right":
setheading="left"
snake_head=left
if event.key==locals.K_UP and setheading != "down":
setheading="up"
snake_head=up
if event.key==locals.K_DOWN and setheading != "up":
setheading="down"
snake_head=down
position.append(x,y) position.append(x,y)
position.pop(0) position.pop(0)
x+=30 if setheading="right":
x+=30
elif setheading="left":
x-=30
elif setheading="up":
y-=30
else:
setheading="down":
y+=30
for i in range(len(position)-1) for i in range(len(position)-1)
print(position[i]) print(position[i])
# 将背景图画上去 # 将背景图画上去
......
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