Commit 2a5dfa35 by BellCodeEditor

save project

parent e0fd171d
Showing with 28 additions and 2 deletions
...@@ -12,19 +12,45 @@ background = pygame.image.load('bg.png') ...@@ -12,19 +12,45 @@ background = pygame.image.load('bg.png')
right = pygame.image.load('right.png') right = pygame.image.load('right.png')
food = pygame.image.load('apple.png') food = pygame.image.load('apple.png')
body = pygame.image.load('body.png') body = pygame.image.load('body.png')
left= pygame.image.load('left.png')
up= pygame.image.load('up.png')
down= pygame.image.load('down.png')
x,y=240,120 x,y=240,120
p=[(180,90),(180,120),(210,120),(x,y)] p=[(180,90),(180,120),(210,120),(x,y)]
setheading='right'
s=right
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
exit() exit()
x+=30 if event.type==locals.KEYDOWN:
if event.key==locals.K_RIGHT and setheading!='left':
setheading='right'
s=right
if event.key==locals.K_LEFT and setheading!='right':
setheading='left'
s=left
if event.key==locals.K_UP and setheading!='down':
setheading='up'
s=up
if event.key==locals.K_DOWN and setheading!='up':
setheading='down'
s=down
if setheading=='right':
x+=30
elif setheading=='left':
x-=30
elif setheading=='up':
y-=30
else:
y+=30
p.append((x,y)) p.append((x,y))
p.pop(0) p.pop(0)
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
# 将贪吃蛇画上去 # 将贪吃蛇画上去
screen.blit(right,p[-1]) screen.blit(s,p[-1])
for i in range(len(p)-1): for i in range(len(p)-1):
screen.blit(body,p[i]) screen.blit(body,p[i])
#screen.blit(body, (210, 120)) #screen.blit(body, (210, 120))
......
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