Commit 29d44d53 by BellCodeEditor

save project

parent 5807e574
Showing with 27 additions and 2 deletions
...@@ -14,14 +14,39 @@ background = pygame.image.load('bg.png') ...@@ -14,14 +14,39 @@ background = pygame.image.load('bg.png')
right = pygame.image.load('right.png') right = pygame.image.load('right.png')
food = pygame.image.load('apple.png') food = pygame.image.load('apple.png')
body = pygame.image.load('body.png') body = pygame.image.load('body.png')
left = pygame.image.load('left.png')
up = pygame.image.load('up.png')
down = pygame.image.load('down.png')
x, y = 240, 120 x, y = 240, 120
position = [(180,90), (180,120), (210,120), (x, y)] position = [(180,90), (180,120), (210,120), (x, y)]
setheading = "right"
snake_head = right
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
exit() exit()
x += 30 if event.type == locals.KEYDOWN:
if event.key ==locals.K_RIGHT and setheading != "left":
setheading = 'right'
snake_head = right
if event.key ==locals.K_LEFT and setheading != "right":
setheading = 'left'
snake_head = left
if event.key ==locals.K_UP and setheading != "down":
setheading = 'up'
snake_head = up
if event.key ==locals.K_DOWN and setheading != "up":
setheading = 'down'
snake_head = down
if setheading == "right":
x += 30
if setheading == "left":
x -= 30
if setheading == "up":
y -= 30
else:
x += 30
position.append((x, y)) position.append((x, y))
position.pop(0) position.pop(0)
# 将背景图画上去 # 将背景图画上去
...@@ -31,7 +56,7 @@ while True: ...@@ -31,7 +56,7 @@ while True:
# 将贪吃蛇的身体画上去 # 将贪吃蛇的身体画上去
for i in range(len(position)-1): for i in range(len(position)-1):
screen.blit(body, position[i]) screen.blit(body, position[i])
screen.blit(right, position[-1]) screen.blit(snake_head, position[-1])
screen.blit(body, (210, 120)) screen.blit(body, (210, 120))
screen.blit(body, (180, 120)) screen.blit(body, (180, 120))
screen.blit(body, (180, 90)) screen.blit(body, (180, 90))
......
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