Commit 298528d5 by BellCodeEditor

save project

parent 4dab22c9
Showing with 27 additions and 13 deletions
...@@ -9,40 +9,53 @@ screen = pygame.display.set_mode((660, 480)) ...@@ -9,40 +9,53 @@ screen = pygame.display.set_mode((660, 480))
FPSCLOCK = pygame.time.Clock()#'''pygame时钟,控制游戏速度''' and FPSCLOCK = pygame.time.Clock()#'''pygame时钟,控制游戏速度''' and
background = pygame.image.load('bg.png') background = pygame.image.load('bg.png')
right = pygame.image.load('right.png') right = pygame.image.load('right.png')
right = pygame.image.load('right.png') up = pygame.image.load('up.png')
right = pygame.image.load('right.png') down = pygame.image.load('down.png')
right = pygame.image.load('right.png') left = pygame.image.load('left.png')
food = pygame.image.load('apple.png') food = pygame.image.load('apple.png')
body = pygame.image.load('body.png') body = pygame.image.load('body.png')
x=240 x=240
y=120 y=120
fangxiang="left" fangxiang="left"
a=[(180,90),(180,120),(210,120),(x,y),] head=left
a=[(180,90),(180,120),(210,120),(x,y)]
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
exit() exit()
if event .type == locals.KEYDOWN if event .type == locals.KEYDOWN:
if event.key == locals.K_UP and fangxiang !="down": if event.key == locals.K_UP and fangxiang !="down":
fangxiang="up" fangxiang="up"
if event.key == locals.K_UP and fangxiang !="up": if event.key == locals.K_DOWN and fangxiang !="up":
fangxiang="down" fangxiang="down"
if event.key == locals.K_UP and fangxiang !="left": if event.key == locals.K_RIGHT and fangxiang !="left":
fangxiang="right" fangxiang="right"
if event.key == locals.K_UP and fangxiang !="right": if event.key == locals.K_LEFT and fangxiang !="right":
fangxiang="left" fangxiang="left"
if fangxiang=="left":
x-=30
head=left
if fangxiang=="right":
x+=30
head=right
if fangxiang=="up":
y-=30
head=up
if fangxiang=="down":
y+=30
head=down
a.append((x,y))
a.pop(0)
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
# 将贪吃蛇画上去 # 将贪吃蛇画上去
screen.blit(right, (x, y)) screen.blit(head,(x, y))
for i in range(len(a)-1): for i in range(len(a)-1):
# 将贪吃蛇的身体画上去 # 将贪吃蛇的身体画上去
screen.blit(body,a[i]) screen.blit(body,a[i])
screen.blit(food, (150, )) screen.blit(food, (150,180))
FPSCLOCK.tick(3) FPSCLOCK.tick(3)
x+=30
a.append((x,y))
a.pop(0)
pygame.display.update() pygame.display.update()
\ No newline at end of file
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