Commit 28b2b906 by BellCodeEditor

auto save

parent 16f0d60e
Showing with 41 additions and 8 deletions
......@@ -3,30 +3,63 @@ from pygame import locals
# 初始化pygame,为使用硬件做准备
pygame.init()
SZ = pygame.time.Clock() #创建时钟
# 创建一个窗口
screen = pygame.display.set_mode((660, 480))
# 背景
background = pygame.image.load('bg.png')
right = pygame.image.load('right.png')
right = pygame.image.load('right.png') #向右
food = pygame.image.load('apple.png')
body = pygame.image.load('body.png')
left = pygame.image.load('left.png') #向左
up = pygame.image.load('up.png') #向上
down = pygame.image.load('down.png') #向下
x , y = 240, 120 #创建两个变量x, y
wz = [(x - 90, y), (x - 60, y), (x-30, y), (x, y)] #蛇头和蛇身的初始位置
fx = "s" #方向 s, x , z , y
st = right #蛇头设置
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
# 接收到退出事件后退出程序
exit()
if event.type == locals.KEYDOWN:
if event.key == locals.K_LEFT and fx!= "y":
fx = "z"
st = left
if event.key == locals.K_RIGHT and fx!= "z":
fx = "y"
st = right
if event.key == locals.K_UP and fx!= "x":
fx = "s"
st = up
if event.key == locals.K_DOWN and fx!= "s":
fx = "x"
st = down
if fx=="s":
y = y - 30
elif fx=="x":
y = y + 30
elif fx=="z":
x = x - 30
else:
x = x + 30
wz.append((x,y)) #把蛇头新的位置加入列表
wz.pop(0) #把原来蛇尾的位置坐标扔掉
# 将背景图画上去
screen.blit(background, (0, 0))
# 将贪吃蛇画上去
screen.blit(right, (240, 120))
screen.blit(st, (x, y)) #把新的蛇头显示出来
# 将贪吃蛇的身体画上去
screen.blit(body, (210, 120))
screen.blit(body, (180, 120))
screen.blit(body, (180, 90))
for i in range(len(wz) - 1): #画出蛇身,数量为列表长度-1
screen.blit(body, wz[i])
# 将果实画上去
screen.blit(food, (360, 300))
# 刷新画面
pygame.display.update()
\ No newline at end of file
pygame.display.update()
SZ.tick(3)
\ No newline at end of file
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