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Commit
28b2b906
authored
Aug 31, 2024
by
BellCodeEditor
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16f0d60e
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41 additions
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8 deletions
snake.py
snake.py
View file @
28b2b906
...
...
@@ -3,30 +3,63 @@ from pygame import locals
# 初始化pygame,为使用硬件做准备
pygame
.
init
()
SZ
=
pygame
.
time
.
Clock
()
#创建时钟
# 创建一个窗口
screen
=
pygame
.
display
.
set_mode
((
660
,
480
))
# 背景
background
=
pygame
.
image
.
load
(
'bg.png'
)
right
=
pygame
.
image
.
load
(
'right.png'
)
right
=
pygame
.
image
.
load
(
'right.png'
)
#向右
food
=
pygame
.
image
.
load
(
'apple.png'
)
body
=
pygame
.
image
.
load
(
'body.png'
)
left
=
pygame
.
image
.
load
(
'left.png'
)
#向左
up
=
pygame
.
image
.
load
(
'up.png'
)
#向上
down
=
pygame
.
image
.
load
(
'down.png'
)
#向下
x
,
y
=
240
,
120
#创建两个变量x, y
wz
=
[(
x
-
90
,
y
),
(
x
-
60
,
y
),
(
x
-
30
,
y
),
(
x
,
y
)]
#蛇头和蛇身的初始位置
fx
=
"s"
#方向 s, x , z , y
st
=
right
#蛇头设置
while
True
:
for
event
in
pygame
.
event
.
get
():
if
event
.
type
==
locals
.
QUIT
:
# 接收到退出事件后退出程序
exit
()
if
event
.
type
==
locals
.
KEYDOWN
:
if
event
.
key
==
locals
.
K_LEFT
and
fx
!=
"y"
:
fx
=
"z"
st
=
left
if
event
.
key
==
locals
.
K_RIGHT
and
fx
!=
"z"
:
fx
=
"y"
st
=
right
if
event
.
key
==
locals
.
K_UP
and
fx
!=
"x"
:
fx
=
"s"
st
=
up
if
event
.
key
==
locals
.
K_DOWN
and
fx
!=
"s"
:
fx
=
"x"
st
=
down
if
fx
==
"s"
:
y
=
y
-
30
elif
fx
==
"x"
:
y
=
y
+
30
elif
fx
==
"z"
:
x
=
x
-
30
else
:
x
=
x
+
30
wz
.
append
((
x
,
y
))
#把蛇头新的位置加入列表
wz
.
pop
(
0
)
#把原来蛇尾的位置坐标扔掉
# 将背景图画上去
screen
.
blit
(
background
,
(
0
,
0
))
# 将贪吃蛇画上去
screen
.
blit
(
right
,
(
240
,
120
))
screen
.
blit
(
st
,
(
x
,
y
))
#把新的蛇头显示出来
# 将贪吃蛇的身体画上去
screen
.
blit
(
body
,
(
210
,
120
))
screen
.
blit
(
body
,
(
180
,
120
)
)
screen
.
blit
(
body
,
(
180
,
90
))
for
i
in
range
(
len
(
wz
)
-
1
):
#画出蛇身,数量为列表长度-1
screen
.
blit
(
body
,
wz
[
i
]
)
# 将果实画上去
screen
.
blit
(
food
,
(
360
,
300
))
# 刷新画面
pygame
.
display
.
update
()
\ No newline at end of file
pygame
.
display
.
update
()
SZ
.
tick
(
3
)
\ No newline at end of file
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