Commit 24e15bc9 by BellCodeEditor

auto save

parent 16f0d60e
Showing with 40 additions and 7 deletions
...@@ -3,9 +3,13 @@ from pygame import locals ...@@ -3,9 +3,13 @@ from pygame import locals
# 初始化pygame,为使用硬件做准备 # 初始化pygame,为使用硬件做准备
pygame.init() pygame.init()
f = pygame.time.Clock() # 设置刷新率
# 创建一个窗口 # 创建一个窗口
screen = pygame.display.set_mode((660, 480)) screen = pygame.display.set_mode((660, 480))
x = 240
y = 120
she = [(150,280),(120,180),(120,210),(120,240),(x,y)]
# 背景 # 背景
background = pygame.image.load('bg.png') background = pygame.image.load('bg.png')
...@@ -13,20 +17,48 @@ right = pygame.image.load('right.png') ...@@ -13,20 +17,48 @@ right = pygame.image.load('right.png')
food = pygame.image.load('apple.png') food = pygame.image.load('apple.png')
body = pygame.image.load('body.png') body = pygame.image.load('body.png')
font = pygame.font.Font("neuropol.ttf",24)
h = right
setheading = "down"
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
exit() exit()
elif event.type == locals.KEYDOWN:
if event.key == locals.K_UP and setheading != "down":
setheading = "up"
y +=30
she.append((x,y))
she.pop(0)
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
# 将贪吃蛇画上去 # 将贪吃蛇画上去
screen.blit(right, (240, 120)) screen.blit(right, (x, y))
for i in range(len(she)-1):
# print(i)
screen.blit(body, she[i])
# 将贪吃蛇的身体画上去 # 将贪吃蛇的身体画上去
screen.blit(body, (210, 120)) # screen.blit(body, (210, 120))
screen.blit(body, (180, 120)) # screen.blit(body, (180, 120))
screen.blit(body, (180, 90)) # screen.blit(body, (180, 90))
# 将果实画上去 # 将果实画上去
screen.blit(food, (360, 300)) screen.blit(food, (360, 300))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
\ No newline at end of file f.tick(1)
\ No newline at end of file
import random
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