Commit 242fc289 by BellCodeEditor

save project

parent 16f0d60e
Showing with 19 additions and 20 deletions
import pygame import pygame
from pygame import locals from pygame import locals
# 初始化pygame,为使用硬件做准备 # 初始化pygame,为使用pygame做准备
pygame.init() pygame.init()
FPSCLOCK = pygame.time.Clock()
# 创建一个窗口 # 创建一个窗口
screen = pygame.display.set_mode((660, 480)) screen = pygame.display.set_mode((660,480),0,32)
background = pygame.image.load("bg.png")
apple = pygame.image.load("apple.png")
body = pygame.image.load("body.png")
down = pygame.image.load("down.png")
left = pygame.image.load("left.png")
right = pygame.image.load("right.png")
# 背景 x, y = 240,120
background = pygame.image.load('bg.png')
right = pygame.image.load('right.png')
food = pygame.image.load('apple.png')
body = pygame.image.load('body.png')
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
# 接收到退出事件后退出程序
exit() exit()
# 将背景图画上去 x += 30
screen.blit(background, (0, 0)) screen.blit(background,(0,0))
# 将贪吃蛇画上去 screen.blit(right,(x,y))
screen.blit(right, (240, 120)) screen.blit(body,(210,120))
# 将贪吃蛇的身体画上去 screen.blit(body,(180,120))
screen.blit(body, (210, 120)) screen.blit(body,(180,90))
screen.blit(body, (180, 120)) screen.blit(apple,(200,300))
screen.blit(body, (180, 90))
# 将果实画上去
screen.blit(food, (360, 300))
# 刷新画面
pygame.display.update() pygame.display.update()
FPSCLOCK.tick(3)
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