Commit 242fc289 by BellCodeEditor

save project

parent 16f0d60e
Showing with 20 additions and 22 deletions
import pygame
from pygame import locals
# 初始化pygame,为使用硬件做准备
# 初始化pygame,为使用pygame做准备
pygame.init()
FPSCLOCK = pygame.time.Clock()
# 创建一个窗口
screen = pygame.display.set_mode((660, 480))
screen = pygame.display.set_mode((660,480),0,32)
background = pygame.image.load("bg.png")
apple = pygame.image.load("apple.png")
body = pygame.image.load("body.png")
down = pygame.image.load("down.png")
left = pygame.image.load("left.png")
right = pygame.image.load("right.png")
# 背景
background = pygame.image.load('bg.png')
right = pygame.image.load('right.png')
food = pygame.image.load('apple.png')
body = pygame.image.load('body.png')
x, y = 240,120
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
# 接收到退出事件后退出程序
exit()
# 将背景图画上去
screen.blit(background, (0, 0))
# 将贪吃蛇画上去
screen.blit(right, (240, 120))
# 将贪吃蛇的身体画上去
screen.blit(body, (210, 120))
screen.blit(body, (180, 120))
screen.blit(body, (180, 90))
# 将果实画上去
screen.blit(food, (360, 300))
# 刷新画面
pygame.display.update()
\ No newline at end of file
x += 30
screen.blit(background,(0,0))
screen.blit(right,(x,y))
screen.blit(body,(210,120))
screen.blit(body,(180,120))
screen.blit(body,(180,90))
screen.blit(apple,(200,300))
pygame.display.update()
FPSCLOCK.tick(3)
\ No newline at end of file
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