Commit 23c7740d by BellCodeEditor

auto save

parent 206e12f5
Showing with 6 additions and 3 deletions
...@@ -9,12 +9,13 @@ screen = pygame.display.set_mode((660, 480)) ...@@ -9,12 +9,13 @@ screen = pygame.display.set_mode((660, 480))
time=pygame.time.Clock() time=pygame.time.Clock()
x=240 x=240
y=120
# 背景 # 背景
background = pygame.image.load('bg.png') background = pygame.image.load('bg.png')
right = pygame.image.load('right.png') right = pygame.image.load('right.png')
food = pygame.image.load('apple.png') food = pygame.image.load('apple.png')
body = pygame.image.load('body.png') body = pygame.image.load('body.png')
position = [(180,90),(180,120),(210,120),(x,y)]
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
...@@ -23,12 +24,14 @@ while True: ...@@ -23,12 +24,14 @@ while True:
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
# 将贪吃蛇画上去 # 将贪吃蛇画上去
screen.blit(right, (x, 120)) screen.blit(right, (x, y))
x+=30 x+=30
position.append((x,y))
position.pop(0)
# 将贪吃蛇的身体画上去 # 将贪吃蛇的身体画上去
screen.blit(body, (210, 120)) screen.blit(body, (210, 120))
screen.blit(body, (180, 120)) screen.blit(body, (180, 120))
screen.blit(body, (180, 90)) screen.blit(body, (180, position[-1]))
# 将果实画上去 # 将果实画上去
screen.blit(food, (360, 300)) screen.blit(food, (360, 300))
# 刷新画面 # 刷新画面
......
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