Commit 1f98549e by BellCodeEditor

save project

parent d4989e7b
Showing with 12 additions and 10 deletions
import pygame import pygame
from pygame import locals from pygame import locals
import random
# 初始化pygame,为使用硬件做准备 # 初始化pygame,为使用硬件做准备
pygame.init() pygame.init()
...@@ -20,7 +21,8 @@ x,y=240,120 ...@@ -20,7 +21,8 @@ x,y=240,120
position=[(180,90),(180,120),(210,120),(x,y)] position=[(180,90),(180,120),(210,120),(x,y)]
setheading='right' setheading='right'
snake_head=right snake_head=right
apple_x=360
apple_y=360
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
...@@ -38,11 +40,7 @@ while True: ...@@ -38,11 +40,7 @@ while True:
snake_head=up snake_head=up
if event.key==locals.K_DOWN and setheading !='up': if event.key==locals.K_DOWN and setheading !='up':
setheading='down' setheading='down'
snake_head=down snake_head=down
if setheading == 'right': if setheading == 'right':
x+=30 x+=30
...@@ -54,7 +52,11 @@ while True: ...@@ -54,7 +52,11 @@ while True:
y+=30 y+=30
position.append((x,y)) position.append((x,y))
position.pop(0) if x==apple_x and y==apple_y:
apple_x=30*random.randint(0,21)
apple_y=30*random.randint(0,15)
else:
position.pop(0)
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
# 将贪吃蛇画上去 # 将贪吃蛇画上去
screen.blit(snake_head,position[-1]) screen.blit(snake_head,position[-1])
...@@ -63,7 +65,7 @@ while True: ...@@ -63,7 +65,7 @@ while True:
screen.blit(body,position[i]) screen.blit(body,position[i])
screen.blit(food, (360, 300)) screen.blit(food, (apple_x, apple_y))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPSCLOCK.tick(10) FPSCLOCK.tick(9)
\ No newline at end of file \ No newline at end of file
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