Commit 1e572624 by BellCodeEditor

save project

parent e3bcd517
Showing with 6 additions and 6 deletions
...@@ -3,11 +3,8 @@ from pygame import locals ...@@ -3,11 +3,8 @@ from pygame import locals
# 初始化pygame,为使用硬件做准备 # 初始化pygame,为使用硬件做准备
pygame.init() pygame.init()
position.append() x,y=240,140
position.pop(0) position = [(180, 90),(180, 120),(210, 120),(x,y)]
position=[(210, 120),(180, 120),(180, 90),(x,y)]
for i in range ((len)position)-1:
screen.blit(right,position[i])
...@@ -19,7 +16,6 @@ background = pygame.image.load('bg.png') ...@@ -19,7 +16,6 @@ background = pygame.image.load('bg.png')
right = pygame.image.load('right.png') right = pygame.image.load('right.png')
food = pygame.image.load('apple.png') food = pygame.image.load('apple.png')
body = pygame.image.load('body.png') body = pygame.image.load('body.png')
x,y=240,140
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
...@@ -27,6 +23,8 @@ while True: ...@@ -27,6 +23,8 @@ while True:
exit() exit()
# 将背景图画上去 # 将背景图画上去
x+=30 x+=30
position.append((x,y))
position.pop(0)
screen.blit(background, (0,0)) screen.blit(background, (0,0))
# 将贪吃蛇画上去 # 将贪吃蛇画上去
screen.blit(right,position[-1] ) screen.blit(right,position[-1] )
...@@ -34,6 +32,8 @@ while True: ...@@ -34,6 +32,8 @@ while True:
#screen.blit(body, (210, 120)) #screen.blit(body, (210, 120))
#screen.blit(body, (180, 120)) #screen.blit(body, (180, 120))
#screen.blit(body, (180, 90)) #screen.blit(body, (180, 90))
for i in range (len(position)-1):
screen.blit(body,position[i])
# 将果实画上去 # 将果实画上去
screen.blit(food, (360, 300)) screen.blit(food, (360, 300))
# 刷新画面 # 刷新画面
......
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