Commit 1d44e301 by BellCodeEditor

save project

parent 51e6c6a5
Showing with 33 additions and 6 deletions
...@@ -4,26 +4,53 @@ from pygame import locals ...@@ -4,26 +4,53 @@ from pygame import locals
# 初始化pygame,为使用硬件做准备 # 初始化pygame,为使用硬件做准备
pygame.init() pygame.init()
# 创建一个窗口
screen = pygame.display.set_mode((660, 480))
FPSCLOCK = pygame.time.Clock() FPSCLOCK = pygame.time.Clock()
screen = pygame.display.set_mode((660, 480))
# 背景 # 背景
background = pygame.image.load('bg.png') background = pygame.image.load('bg.png')
right = pygame.image.load('right.png') right = pygame.image.load('right.png')
food = pygame.image.load('apple.png') food = pygame.image.load('apple.png')
body = pygame.image.load('body.png') body = pygame.image.load('body.png')
left=pygame.image.load('left.png')
up=pygame.image.load('up.png')
down=pygame.image.load('down.png')
x,y=240,120 x,y=240,120
position = [(180,90),(180,120),(210,120),(x,y)] position = [(180,90),(180,120),(210,120),(x,y)]
setheading="right"
snake_head=right
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
exit() exit()
if event.type==locals.KEYDOWN):
if event.key==locals.K_RIGHT and setheading != "left":
setheading='right'
snake_head=right
if event.key==locals.K_LEFT and setheading != "right"
setheading='left'
snake_head=left
if event.key==locals.K_UP and setheading != "down"
setheading='up'
snake_head=up
if event.key==locals.K_DOWN and setheading != "up"
setheading='down'
snake_head=down
if setheading=="right":
x += 30
elif setheading=="left":
x -= 30
elif setheading=="up":
y -= 30
else:
y += 30
x += 30
position.append((x,y)) position.append((x,y))
position.pop(0) position.pop(0)
# 将背景图画上去 # 将背景图画上去
...@@ -35,9 +62,10 @@ while True: ...@@ -35,9 +62,10 @@ while True:
# 将贪吃蛇的身体画上去899- # 将贪吃蛇的身体画上去899-
#screen.blit(body, (210, 120)) #screen.blit(body, (210, 120))
#screen.blit(body, (180, 120)) #screen.blit(body, (180, 120))
#screen.blit(body, (180, 90)) #screen.blit(body, (180, 90))
# 将果实画上去 # 将果实画上去
#screen.blit(food, (360, 300)) screen.blit(food, (360, 300))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPSCLOCK.tick(3) FPSCLOCK.tick(3)
\ No newline at end of file
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or sign in to comment