Commit 18325712 by BellCodeEditor

save project

parent 16f0d60e
Showing with 45 additions and 9 deletions
import pygame
from pygame import locals
from pygame.locals import *
# 初始化pygame,为使用硬件做准备
pygame.init()
......@@ -9,24 +9,60 @@ screen = pygame.display.set_mode((660, 480))
# 背景
background = pygame.image.load('bg.png')
right = pygame.image.load('right.png')
food = pygame.image.load('apple.png')
body = pygame.image.load('body.png')
up = pygame.image.load('up.png')
down = pygame.image.load('down.png')
left = pygame.image.load('left.png')
right = pygame.image.load('right.png')
FPSLOCK = pygame.time.Clock()
x,y = 240, 120
position = [(180, 90),(210, 90),(210, 120),(x, y)]
setheading = 'right'
snake_head = right
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
if event.type == QUIT:
# 接收到退出事件后退出程序
exit()
if event.type == KEYDOWN:
if event.key == pygame.K_UP and setheading != 'down':
setheading = 'up'
snake_head = up
if event.key == pygame.K_DOWN and setheading != 'up':
setheading = 'down'
snake_head = down
if event.key == pygame.K_LEFT and setheading != 'right':
setheading = 'left'
snake_head = left
if event.key == pygame.K_RIGHT and setheading != 'left':
setheading = 'right'
snake_head = right
if setheading == 'up':
y -= 30
elif setheading == 'down':
y += 30
elif setheading == 'right':
x += 30
elif setheading == 'left':
x -= 30
position.pop(0)
position.append((x,y))
# 将背景图画上去
screen.blit(background, (0, 0))
# 将贪吃蛇画上去
screen.blit(right, (240, 120))
screen.blit(snake_head, position[-1])
# 将贪吃蛇的身体画上去
screen.blit(body, (210, 120))
screen.blit(body, (180, 120))
screen.blit(body, (180, 90))
for i in range(len(position)-1):
screen.blit(body, position[i])
# 将果实画上去
screen.blit(food, (360, 300))
# 刷新画面
pygame.display.update()
\ No newline at end of file
pygame.display.update()
FPSLOCK.tick(10)
\ No newline at end of file
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