Commit 17b0cd99 by BellCodeEditor

save project

parent df9d3a11
Showing with 27 additions and 3 deletions
......@@ -10,28 +10,52 @@ screen = pygame.display.set_mode((660, 480))
# 背景
background = pygame.image.load('bg.png')
right = pygame.image.load('right.png')
left=pygame.image.load('left.png')
up=pygame.image.load('up.png')
down=pygame.image.load('down.png')
food = pygame.image.load('apple.png')
body = pygame.image.load('body.png')
f='right'
snakeHead = right
y=120
x=240
jk=pygame.time.Clock();
a=[(180,90),(180,120),(210,120),(x,y)]
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
# 接收到退出事件后退出程序
exit()
if event.type==locals.KEYDOWN:
if event.key==locals.K_RIGHT and f!='left':
f='right'
snakeHead=right
if event.key==locals.K_LEFT and f!='right':
f='left'
snakeHead=left
if event.key==locals.K_UP and f!='down':
f='up'
snakeHead=up
if event.key==locals.K_DOWN and f!='up':
f='down'
snakeHead=down
if f=='right':
x+=30
elif f=='left':
x-=30
elif f=='up':
y-=30
else :
y+=30
# 将背景图画上去
screen.blit(background, (0, 0))
# 将贪吃蛇画上
x+=30
a.append((x,y))
a.pop(0)
screen.blit(right, (a[-1] ))
screen.blit(snakeHead, (a[-1] ))
# 将贪吃蛇的身体画上去
for i in range(len(a)-1):
screen.blit(body,a[i])
......
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