Commit 16dd0c0e by BellCodeEditor

auto save

parent 1e8bfa2e
Showing with 27 additions and 5 deletions
......@@ -6,27 +6,49 @@ pygame.init()
# 创建一个窗口
screen = pygame.display.set_mode((660, 480))
# 背景
FPSCLOCK = pygame.time.Clock()
background = pygame.image.load('bg.png')
right = pygame.image.load('right.png')
food = pygame.image.load('apple.png')
body = pygame.image.load('body.png')
x,y = 240,120
position = [(180,90),(180,120),(210,120),(x,y)]
setheading = "right"
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
# 接收到退出事件后退出程序
exit()
elif event.type == locals.KEYDOWN:
if event.key == locals.K_RIGHT and setheading != "left":
setheading = 'right'
elif event.type == locals.KEYDOWN:
if event.key == locals.K_RIGHT and setheading != "right":
setheading = 'left'
if setheading == "right":
x += 30
elif setheading == "left":
x -= 30
x += 30
position.append((x,y))
position.pop(0)
# 将背景图画上去
screen.blit(background, (0, 0))
# 将贪吃蛇画上去
screen.blit(right, (240, 120))
screen.blit(right,position[-1])
# 将贪吃蛇的身体画上去
screen.blit(body, (210, 120))
screen.blit(body, (180, 120))
screen.blit(body, (180, 90))
for i in range(len(position)-1):
screen.blit(body,position[i])
# 将果实画上去
screen.blit(food, (360, 300))
# 刷新画面
pygame.display.update()
FPSCLOCK.tick(3)
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