Commit 148b0939 by BellCodeEditor

save project

parent 16f0d60e
Showing with 31 additions and 5 deletions
import pygame
from pygame import locals
# 初始化pygame,为使用pygame做准备
pygame.init()
FPSCLOCK=pygame.time.Clock();
# 创建一个窗口
screen=pygame.display.set_mode((660,480))
background=pygame.image.load("bg.png")
apple=pygame.image.load("apple.png")
right=pygame.image.load("right.png")
boby=pygame.image.load("boby.png")
while True:
for event in pygame.event.get():
if event.type==locals.QUIT:
exit()
screen.blit(background,(0,0))
screen.blit(right,(290,120))
screen.blit(boby),((210,120))
screen.blit(boby),((180,120))
screen.blit(boby),((160,120))
screen.blit(apple,(360,300))
pygame.display.update()
# screen.blit()
FPSCLOCK
...@@ -6,22 +6,23 @@ pygame.init() ...@@ -6,22 +6,23 @@ pygame.init()
# 创建一个窗口 # 创建一个窗口
screen = pygame.display.set_mode((660, 480)) screen = pygame.display.set_mode((660, 480))
FPSCLOCK=pygame.time.Clock()
# 背景 # 背景
background = pygame.image.load('bg.png') background = pygame.image.load('bg.png')
right = pygame.image.load('right.png') right = pygame.image.load('right.png')
food = pygame.image.load('apple.png') food = pygame.image.load('apple.png')
body = pygame.image.load('body.png') body = pygame.image.load('body.png')
x,y=240,120
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
exit() exit()
x+=30
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
# 将贪吃蛇画上去 # 将贪吃蛇画上去
screen.blit(right, (240, 120)) screen.blit(right, (x, y))
# 将贪吃蛇的身体画上去 # 将贪吃蛇的身体画上去
screen.blit(body, (210, 120)) screen.blit(body, (210, 120))
screen.blit(body, (180, 120)) screen.blit(body, (180, 120))
...@@ -29,4 +30,5 @@ while True: ...@@ -29,4 +30,5 @@ while True:
# 将果实画上去 # 将果实画上去
screen.blit(food, (360, 300)) screen.blit(food, (360, 300))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
\ No newline at end of file FPSCLOCK.tick(30)
\ No newline at end of file
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or sign in to comment