Commit 1396990a by BellCodeEditor

save project

parent 80cea770
Showing with 11 additions and 9 deletions
...@@ -12,21 +12,22 @@ background = pygame.image.load('bg.png') ...@@ -12,21 +12,22 @@ background = pygame.image.load('bg.png')
right = pygame.image.load('right.png') right = pygame.image.load('right.png')
food = pygame.image.load('apple.png') food = pygame.image.load('apple.png')
body = pygame.image.load('body.png') body = pygame.image.load('body.png')
head_x,head_y=(240,120)
FPSCLOCK=pygame.time.Clock()
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT: # 接收到退出事件后退出程序
# 接收到退出事件后退出程序
exit() exit()
# 将背景图画上去 head_x+=30
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
# 将贪吃蛇画上去 #screen.blit(right, (240, 120)) # 将贪吃蛇的身体画上去
screen.blit(right, (240, 120))
# 将贪吃蛇的身体画上去
screen.blit(body, (210, 120)) screen.blit(body, (210, 120))
screen.blit(body, (180, 120)) screen.blit(body, (180, 120))
screen.blit(body, (180, 90)) screen.blit(body, (180, 90)) # 将果实画上去
# 将果实画上去
screen.blit(food, (360, 300)) screen.blit(food, (360, 300))
# 刷新画面 screen.blit(right,(head_x,head_y))
pygame.display.update() pygame.display.update()
FPSCLOCK.tick(3)
\ No newline at end of file
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