Commit 130adf28 by BellCodeEditor

save project

parent f296e29d
Showing with 29 additions and 2 deletions
...@@ -13,22 +13,49 @@ background = pygame.image.load('bg.png') ...@@ -13,22 +13,49 @@ background = pygame.image.load('bg.png')
right = pygame.image.load('right.png') right = pygame.image.load('right.png')
food = pygame.image.load('apple.png') food = pygame.image.load('apple.png')
body = pygame.image.load('body.png') body = pygame.image.load('body.png')
left = pygame.image.load("left.pug")
up = pygame.image.load("up.pug")
down = pygame.image.load("down.pug")
x, y = 240, 120 x, y = 240, 120
position = [(180,90),(180,120),(210,120),(x,y)] position = [(180,90),(180,120),(210,120),(x,y)]
setheading = "right"
snake_head = right
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
exit() exit()
x += 30 # elif event.type == locals.KEYDOWN:
if event.key == locals.K_RIGHT and setheading !="left":
setheading = "right"
snake_head = right
if event.key == locals.K_LEFT and setheading !="right":
setheading = "left"
snake_head = left
if event.key == locals.K_UP and setheading !="down":
c= "up"
snake_head = up
if event.key == locals.K_DOWN and setheading !="up":
setheading = "down"
snake_head = down
if setheading == "right"
x += 30
elif setheading == "left"
x -= 30
elif setheading == "up"
y -= 30
else:
y += 30
position.append((x,y)) position.append((x,y))
position.pop(0) position.pop(0)
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
# 将贪吃蛇画上去 # 将贪吃蛇画上去
screen.blit(right, (x, y)) screen.blit(snake_head, position[-1])
# 将贪吃蛇的身体画上去 # 将贪吃蛇的身体画上去
for i in range(len(position)-1): for i in range(len(position)-1):
screen.blit(body,position[i]) screen.blit(body,position[i])
......
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