Commit 11491b07 by BellCodeEditor

save project

parent 16f0d60e
Showing with 38 additions and 7 deletions
...@@ -12,21 +12,52 @@ background = pygame.image.load('bg.png') ...@@ -12,21 +12,52 @@ background = pygame.image.load('bg.png')
right = pygame.image.load('right.png') right = pygame.image.load('right.png')
food = pygame.image.load('apple.png') food = pygame.image.load('apple.png')
body = pygame.image.load('body.png') body = pygame.image.load('body.png')
up = pygame.image.load('up.png')
down = pygame.image.load('down.png')
left = pygame.image.load('left.png')
right = pygame.image.load('right.png')
sethheading = 'right'
set_head = right
x , y = 240 , 120
FPS=pygame.time.Clock()
snakelist=[(180, 90),(180, 120),(210, 120),(x,y)]
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
exit() exit()
if event.type == locals.KEYDOWN:
if event.key == locals.K_RIGHT and sethheading != 'left':
sethheading = 'right'
set_head = right
if event.key == locals.K_LEFT and sethheading != 'right':
sethheading = 'left'
set_head = left
if event.key == locals.K_UP and sethheading != 'down':
sethheading = 'up'
set_head = up
if event.key == locals.K_DOWN and sethheading != 'up':
sethheading = 'down'
set_head = down
if sethheading == 'right':
x += 30
elif sethheading == 'left':
x -= 30
elif sethheading == 'up':
y -= 30
else:
y += 30
snakelist.pop(0)
snakelist.append((x,y))
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
# 将贪吃蛇画上去 # 将贪吃蛇画上去
screen.blit(right, (240, 120)) screen.blit(set_head, (x,y))
# 将贪吃蛇的身体画上去 # 将贪吃蛇的身体画上去
screen.blit(body, (210, 120)) for i in range(len(snakelist)-1):
screen.blit(body, (180, 120)) screen.blit(body,snakelist[i])
screen.blit(body, (180, 90))
# 将果实画上去 # 将果实画上去
screen.blit(food, (360, 300)) screen.blit(food, (360, 300))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
\ No newline at end of file FPS.tick(3)
\ No newline at end of file
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