Commit 1071ab3b by BellCodeEditor

save project

parent 6f6c0640
Showing with 26 additions and 0 deletions
...@@ -13,6 +13,11 @@ background = pygame.image.load('bg.png') ...@@ -13,6 +13,11 @@ background = pygame.image.load('bg.png')
right = pygame.image.load('right.png') right = pygame.image.load('right.png')
food = pygame.image.load('apple.png') food = pygame.image.load('apple.png')
body = pygame.image.load('body.png') body = pygame.image.load('body.png')
left = pygame.image.load('left.png')
up = pygame.image.load('up.png')
down = pygame.image.load('down.png')
setheading ='right'
snake_head = right
x,y = 240,120 x,y = 240,120
a = [(180,90),(180,120),(210,120),(240,120),(x,y)] a = [(180,90),(180,120),(210,120),(240,120),(x,y)]
while True: while True:
...@@ -23,6 +28,27 @@ while True: ...@@ -23,6 +28,27 @@ while True:
if event.type == locals.QUIT: if event.type == locals.QUIT:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
exit() exit()
if event.type == locals.QUIT:
if event.key == locals.K__RIGHT and setheading !='left':
setheading = 'right'
setheading = right
if event.key == locals.K__LEFT and setheading !='right':
setheading = 'left'
setheading = left
if event.key == locals.K__UP and setheading !='down':
setheading = 'up'
setheading = up
if event.key == locals.K__DOWN and setheading !='up':
setheading = 'down'
setheading = down
if setheading == 'right':
x += 30
elif setheading == 'left':
x -= 30
elif setheading == 'up':
y -= 30
else:
y += 30
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
# 将贪吃蛇画上去 # 将贪吃蛇画上去
......
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