Commit 0ccede68 by BellCodeEditor

save project

parent 0bbeb78f
Showing with 10 additions and 8 deletions
...@@ -28,27 +28,29 @@ while True: ...@@ -28,27 +28,29 @@ while True:
if event.key == locals.K_RIGHT and t !="left": if event.key == locals.K_RIGHT and t !="left":
t = "right" t = "right"
e = right e = right
if event.key == locals.K_RIGHT and t !="down": if event.key == locals.K_UP and t !="down":
t = "up" t = "up"
e = up e = up
if event.key == locals.K_RIGHT and t !="right": if event.key == locals.K_LEFT and t !="right":
t = "left" t = "left"
e = left e = left
if event.key == locals.K_RIGHT and t !="up": if event.key == locals.K_DOWN and t !="up":
t = "down" t = "down"
e = down e = down
if t == "right": if t == "right":
x += 30 X += 30
elif t == "left": elif t == "left":
x -= 30 X -= 30
elif t == "up": elif t == "up":
x -= 30 Y -= 30
else: else:
y += 30 Y += 30
# 将背景图画上去 # 将背景图画上去
i.append((X,Y))
i.pop(0)
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
# 将贪吃蛇画上去 # 将贪吃蛇画上去
screen.blit(right, (X, Y)) screen.blit(e, (X, Y))
# 将贪吃蛇的身体画上去 # 将贪吃蛇的身体画上去
for r in range(len(i)-1): for r in range(len(i)-1):
screen.blit(body,i[r]) screen.blit(body,i[r])
......
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