Commit 0b532661 by BellCodeEditor

save project

parent 51c8102e
Showing with 39 additions and 1 deletions
...@@ -12,16 +12,54 @@ background = pygame.image.load('bg.png') ...@@ -12,16 +12,54 @@ background = pygame.image.load('bg.png')
right = pygame.image.load('right.png') right = pygame.image.load('right.png')
food = pygame.image.load('apple.png') food = pygame.image.load('apple.png')
body = pygame.image.load('body.png') body = pygame.image.load('body.png')
left = pygame.image.load('left.png')
up = pygame.image.load('up.png')
down = pygame.image.load('down.png')
x,y = 240, 120 x,y = 240, 120
position = [(180,90),(180,120),(210,120),(x,y)] position = [(180,90),(180,120),(210,120),(x,y)]
setheading = "right"
snake_head = right
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
exit() exit()
if event.type == locals.KEYDOWN:
if event.key == locals.K_RIGHT and setheading !="left":
setheading = 'right'
snake_head = right
if event.type == locals.KEYDOWN:
if event.key == locals.K_LEFT and setheading !="right":
setheading = 'left'
snake_head = left
if event.type == locals.KEYDOWN:
if event.key == locals.K_UP and setheading !="down":
setheading = 'up'
snake_head = up
if event.type == locals.KEYDOWN:
if event.key == locals.K_DOWN and setheading !="up":
setheading = 'down'
snake_head = down
if setheading == "right":
x +=30 x +=30
elif setheading == "left":
x -=30
elif setheading == "up":
y -=30
elif setheading == "down":
y +=30
position.append((x,y)) position.append((x,y))
position.pop(0) position.pop(0)
...@@ -29,7 +67,7 @@ while True: ...@@ -29,7 +67,7 @@ while True:
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
# 将贪吃蛇画上去 # 将贪吃蛇画上去
screen.blit(right,position[-1]) screen.blit(snake_head,position[-1])
# 将贪吃蛇的身体画上去 # 将贪吃蛇的身体画上去
for i in range(len(position)-1): for i in range(len(position)-1):
screen.blit(body,position[i]) screen.blit(body,position[i])
......
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