Commit 0ac46e19 by BellCodeEditor

auto save

parent 16f0d60e
Showing with 35 additions and 5 deletions
......@@ -6,27 +6,56 @@ pygame.init()
# 创建一个窗口
screen = pygame.display.set_mode((660, 480))
FPS=pygame.time.Clock()
# 背景
background = pygame.image.load('bg.png')
right = pygame.image.load('right.png')
food = pygame.image.load('apple.png')
body = pygame.image.load('body.png')
up = pygame.image.load('up.png')
left = pygame.image.load('left.png')
down = pygame.image.load('down.png')
x,y=240,120
setheading='right'
snake=right
position=[(180, 90),(180, 120),(210, 120),(x,y)]
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
# 接收到退出事件后退出程序
exit()
if event.type ==locals.KEYDOWN:
if event.key==locals.K_RIGHT and setheading != 'left':
setheading='right'
if event.key==locals.K_LEFT and setheading != 'right':
setheading='left'
if event.key==locals.K_UP and setheading != 'down':
setheading='up'
if event.key==locals.K_DOWN and setheading != 'up':
setheading='down'
if setheading =='right':
x+=30
elif setheading=='left':
x-=30
elif setheading =='up':
y-=30
else:
y+=30
position.append((x,y))
position.pop(0)
# 将背景图画上去
screen.blit(background, (0, 0))
# 将贪吃蛇画上去
screen.blit(right, (240, 120))
screen.blit(snake, (x, y))
# 将贪吃蛇的身体画上去
screen.blit(body, (210, 120))
screen.blit(body, (180, 120))
screen.blit(body, (180, 90))
for i in range(len(position)-1):
screen.blit(body,position[i])
# screen.blit(body, (210, 120))
# screen.blit(body, (180, 120))
# screen.blit(body, (180, 90))
# 将果实画上去
screen.blit(food, (360, 300))
# 刷新画面
pygame.display.update()
FPS.tick(3)
\ No newline at end of file
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