Commit 08d1babc by BellCodeEditor

save project

parent e57c485b
Showing with 41 additions and 5 deletions
import pygame import pygame
from pygame import locals from pygame import locals
import random
# 初始化pygame,为使用硬件做准备 # 初始化pygame,为使用硬件做准备
pygame.init() pygame.init()
...@@ -10,28 +10,63 @@ screen = pygame.display.set_mode((660, 480)) ...@@ -10,28 +10,63 @@ screen = pygame.display.set_mode((660, 480))
# 背景 # 背景
background = pygame.image.load('bg.png') background = pygame.image.load('bg.png')
right = pygame.image.load('right.png') right = pygame.image.load('right.png')
left = pygame.image.load('left.png')
up = pygame.image.load('up.png')
down = pygame.image.load('down.png')
food = pygame.image.load('apple.png') food = pygame.image.load('apple.png')
body = pygame.image.load('body.png') body = pygame.image.load('body.png')
x,y=240,120 x,y=240,120
PLSCLOCK=pygame.time.Clock() PLSCLOCK=pygame.time.Clock()
postion=[(180,90),(180,120),(210,120),(x,y)] postion=[(180,90),(180,120),(210,120),(x,y)]
setheading="right"
tou=right
apple_x=360
apple_y=240
num1=random.randint(1,21)
num2=random.randint(1,15)
while True: while True:
num1=random.randint(1,21)
num2=random.randint(1,15)
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
exit() exit()
x+=30 if event.type==locals.KEYDOWN:
postion.pop(0) if event.key==locals.K_UP and setheading!="down" :
setheading="up"
tou=up
if event.key==locals.K_RIGHT and setheading!="left" :
setheading="right"
tou=right
if event.key==locals.K_LEFT and setheading!="right" :
setheading="left"
tou=left
if event.key==locals.K_DOWN and setheading!="up" :
setheading="down"
tou=down
if setheading=="up":
y-=30
if setheading=="down":
y+=30
if setheading=="left":
x-=30
if setheading=="right":
x+=30
if x==apple_x and y==apple_y:
apple_x=num1*30
apple_y=num2*30
else:
postion.pop(0)
postion.append((x,y)) postion.append((x,y))
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
# 将贪吃蛇画上去 # 将贪吃蛇画上去
screen.blit(right, (x, y)) screen.blit(tou, (x, y))
# 将贪吃蛇的身体画上去 # 将贪吃蛇的身体画上去
for i in range(len(postion)-1): for i in range(len(postion)-1):
screen.blit(body,postion[i]) screen.blit(body,postion[i])
# 将果实画上去 # 将果实画上去
screen.blit(food, (360, 300)) screen.blit(food, (apple_x,apple_y))
# 刷新画面 # 刷新画面
PLSCLOCK.tick(3) PLSCLOCK.tick(3)
pygame.display.update() pygame.display.update()
\ No newline at end of file
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